Tbh, maybe tune the numbers and for players who haven't got the boost - give double AP weekends, or maybe even just 10% AP weekends (that don't stack with the journal boosted characters - don't allow them to have the double AP, as a week of 15-30% will add up far more in the long run).
Citrine: +15% Activity Point Gain
Ruby: +20% Activity Point Gain, +5 Power / +5 Vitality.
Sapphire: +25% Activity Point Gain, +5 Power / +5 Vitality.
Amethyst: +30% Activity point gain, +10 Power / +10 Vitality.
50% just feels a bit over the top - I like the idea of AP boosts, just not in such steep numbers. AP boosts could really help lots of players snowball into more active figures, on top of the already existing IP requirements for hiddens.
I also like the idea of boosted IP gain as an alternative to the AP Boost as well - though obviously that has a hard ceiling, given the hidden limit per characters. I think there's a lot that can be done with this overall good writer boost, as it feels a lot like E1; where when admins checked logs, it was for quality and not the quantity that took over this games leveling system.
Citrine: +15% Activity Point Gain
Ruby: +20% Activity Point Gain, +5 Power / +5 Vitality.
Sapphire: +25% Activity Point Gain, +5 Power / +5 Vitality.
Amethyst: +30% Activity point gain, +10 Power / +10 Vitality.
50% just feels a bit over the top - I like the idea of AP boosts, just not in such steep numbers. AP boosts could really help lots of players snowball into more active figures, on top of the already existing IP requirements for hiddens.
I also like the idea of boosted IP gain as an alternative to the AP Boost as well - though obviously that has a hard ceiling, given the hidden limit per characters. I think there's a lot that can be done with this overall good writer boost, as it feels a lot like E1; where when admins checked logs, it was for quality and not the quantity that took over this games leveling system.