07-16-2020, 02:57 PM
So the idea is simple. Metal should get a spell called transmutation that works kind of like the spell for Nature that grows plants.
Casting it costs X amount of energy. If no metal ore is in front of you/targeted, it creates a lump of copper ore.
If an ore is in front of you, it transmutes it to the next highest tier, up to Nyeshk. So Copper > Iron > Steel > Adamantite > Orichalcum > Mythril > Nyeshk.
I'm thinking 300 - 500 energy is a good place to set it. Since it means to get to Nyeshk from copper takes multiple sessions eating up all your energy for one lump of Nyeshk. Maybe even have each 'level' of transmutation cost more than the last. So Mythril to Nyeshk is 1000 energy, but making copper from nothing is only 300.
Maybe have an exalted version that costs RPP that can turn Nyeshk into Arcanium called Grand Transmutation.
Casting it costs X amount of energy. If no metal ore is in front of you/targeted, it creates a lump of copper ore.
If an ore is in front of you, it transmutes it to the next highest tier, up to Nyeshk. So Copper > Iron > Steel > Adamantite > Orichalcum > Mythril > Nyeshk.
I'm thinking 300 - 500 energy is a good place to set it. Since it means to get to Nyeshk from copper takes multiple sessions eating up all your energy for one lump of Nyeshk. Maybe even have each 'level' of transmutation cost more than the last. So Mythril to Nyeshk is 1000 energy, but making copper from nothing is only 300.
Maybe have an exalted version that costs RPP that can turn Nyeshk into Arcanium called Grand Transmutation.