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07-24-2024, 01:22 AM
(This post was last modified: 07-24-2024, 01:27 AM by Dandeli.)
![[Image: image.png?ex=66a1a818&is=66a05698&hm=1c2...357469097&]](https://cdn.discordapp.com/attachments/1191117792670404628/1265478392950554645/image.png?ex=66a1a818&is=66a05698&hm=1c286c1afeb3f3978e40f7e363c2246ba2e2dfc2327b72b97790904357469097&)
thank you mal beloved 10/10 event
very good and timely, exquisite descriptions, enough power smash for the whole nation
in-depth;
- very much like how the tone was set, did a pre-event narrate, and then let a few actions alter how the events played out
- did injuries in a unique way with a fun spin
- excellent balancing loved the part where eight star rains cooked me into oblivion (this is fine you are a giant evil void entity)
- very cute dev item to boot!
- did not take 500 hours, managed a large turnout very well!
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posts in epic thread
ur events are always quick and to the point, but they still have love and care in them all the same.
the twist of those who were downed were just adding to kakku's injuries was a cool and new twist, i like it a lot!
one day i will roll well in one of these public events....
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Event: Kakku Literally Blowing Himself Up??
He's kind of cool I guess...............................................................................................................................................................................
(Pretty neat for the stuff I did see for the 45 minutes I was present. Didn't roll a 99, though.)
<3
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07-24-2024, 03:12 AM
(This post was last modified: 07-24-2024, 03:20 AM by Cpt. Prinny.)
Event: Thief in the Night
it was good, the reward system after was shit
lil example, because this is why. 2 people roll 100 (from a d100) in the reward section and then they have to roll against each other for the top-roll dev item, the one who loses gets absolutely nothing, not even a spot with the 5 non-main dev items
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Key/Character: Yin (Shuren)
Which Event: Chasing A Song
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
10/10, it slowed down a little since we were all getting tired but thts understandable (some of us were eu)
Balance (How entertaining were the battles, and any obstacles/traps?):
ver even! the bosses were challenigng and i was going to cry because i thought one of us was about to die...
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
10/10, ::)
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
they definitely were. i will sacrifice half my lfiespan amd not live to see 100 again
Overall: Die Father.
Any other comments: im so tired but it was a fun event and i really enjoyed reading everoyness posts. i liked seeing their resolve for certian scenarios
goodnigh .t
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Key/Character: Cleald
Which Event: Chasing A Song
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
we slowed down more then them
Balance (How entertaining were the battles, and any obstacles/traps?):
he saw me drop a Ygg and put 10 blackholes on me/it, but also let me TC him for 50k sometimes. Fair and just
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
This actually went above what I expected coming into this, so it was great
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
as the shield bearer I came out with 0 injuries because I rolled a 6, I'm really good at my job of defending everyone else
Overall: good
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09-10-2024, 03:55 AM
(This post was last modified: 09-10-2024, 03:55 AM by radio.)
Key/Character: Miyumi S. Irontail
Which Event: Chasing A Song
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
There was a lot of storytelling, so with that considered the time for the event wasn't so bad. Only issue was the EU players so we had to speed it up a bit towards the end, but that was only due to having so much to do at the start.
Balance (How entertaining were the battles, and any obstacles/traps?):
I was a casualty to those same 10 blackholes, so I blame the tree. I felt the bosses were fine, no issues.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
It was great, I enjoyed reaching the end of a very large chain of stories, including those of people around me/close to me. Thank you for doing it justice.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Everyone got a little bit of something at least, which is nice.
Overall: Thank you very much for running this event on such short notice, especially due to the implications it has with the things to come in the near future. Within just a few days you turned around something fantastic. I'm glad you were so eager to come and tell the story and I hope you enjoyed it as much as we did. Again, thank you.
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Event: Chasing A Song
An event that put emphasis on the participant's stories, one where every single character had a moment that made them special. An effective way to keep those attending focused, as the engagement of everyone is what the DM was striving for and succeeded in it nicely. As one of the issues (EU players!) I appreciate the timely finish in order to not have me miss out on anything that could have happened.
The fights were very enjoyable and structured akin to MMO patterns though sometimes switching up to target you within boundaries of good fun - that is by keeping track of your current HP.
Not a single person came out empty-handed and the entirety of the faction accomplished something as a result, the rewards are tangible past receiving a dev item and have real impact. You can tell that the DM was interested in our characters and how they would react to things rather than trying to achieve a linear goal, changing things on the fly to support whatever ideas the players had.
A stellar example of DMing, worth entrusting important storylines to.
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10-14-2024, 10:10 PM
(This post was last modified: 10-14-2024, 10:13 PM by Pixel.)
Key/Character: Saige
Which Event: Return to Stormheart Crescent
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Yes
Balance (How entertaining were the battles, and any obstacles/traps?): Very fair. Especially for Ryoko :^)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Amazing, 10/10, great loremaking, lots of opportunities to get creative and coo-coo.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'd say so.
Overall: 10/10
Any other comments: We love Mal in this house
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Key/Character: Mio Kazana
Which Event: Return to Stormheart Crescent
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Yes
Balance (How entertaining were the battles, and any obstacles/traps?): Very fair. Except for my rolls!
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I loved it all, I loved the ability to affect what happens through our magic and IC means. Shoutout to putting a wild EC into a Genjutsu!
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'd say for what was on the line I think it was very fitting.
Overall: 10/10
Any other comments: Mal when I hug you mal, mal when i hug you. Mal when I hug you mal, mal when I hug you.
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