06-22-2020, 06:13 PM
Osrona is not empty now, same applies to Nysea. SOME Osronian character are not welcome to Nysea, and SOME Nyseans are not welcome in Osrona, but mostly you can travel between other settlements.
Episodic Eternia
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06-22-2020, 06:13 PM
Osrona is not empty now, same applies to Nysea. SOME Osronian character are not welcome to Nysea, and SOME Nyseans are not welcome in Osrona, but mostly you can travel between other settlements.
06-22-2020, 06:15 PM
No I'm pretty sure all Nyseans are banned from Osrona, but chances are they won't know you're Nysean unless u mention it or have done anything relevant within the city that they'd know you're from there.
06-22-2020, 07:01 PM
First, I am glad to see a lot of people sharing their thoughts. Like I mentioned in the first post I really wanted to see this conversation happen, even if it was one many disagreed with. I also agree with the idea that more time is needed to really gauge anything (NPCing low population factions included), especially something as controversial as this. It would be a massive change to what I think many have known the game to be for a very long time, and I only brought it up as the current system in my mind is often shakier than it needs to be.
I didn't play E1 nor have I played any other wipe-style byond games. I come from a tabletop DND background where my friends and I did multiple campaigns with DMs swapping around, and though each campaign was its own narrative story, setting, and cast, we had a running history and connective thread between almost each one of them, which was more or less where this idea came from. It allowed us to explore a far larger area of an imaginative universe while also creating that legacy feeling of a collective history of collaboration. My time playing Spires and Esshar now has been a time of ups and downs, in really any sense of the thought. I have had weeks where I rushed home to hop on and see the action unfolding and other days where I log in and sit on a bench like anyone else waiting and waiting for anything exciting to occur, only to have realized eight hours had gone by and the only thing I've done is see a demon get used as a punching bag for someone else's development or I made small talk with someone next to me. Maybe there's another conversation to be had instead of this one, something that encourages players to push the envelope more. I don't intend to sound harsh, but I mentioned in my first post: Quote:unfortunately having the view of an admin and being able to see the full board and all of its pieces, it doesn’t appear to me as though anyone is picking up that mantle that Asta, Alexander/Serea, or Sythaeryn left behind. In Spires the spire shards were used for massive projects that quite literally shaped the arc they were a part of. We have the same item only renamed with new fluff, and instead of seeing a Deathstar, a Riftgate, or whatever else, we have had I believe 5 Chiron shards total. 2 were eaten in a haha meme. 2 were turned into white oils. 1 turned into a Teraphim (this one was me, admittedly) Maybe I missed a sixth or a seventh, but that's only because whatever they were used for was so inconsequential and single minded that what has been given to the world as the ultimate form of a dev mat vanished into the ether for someone's personal benefit. There is so much more to this game than winning your verbs and maxing your stats and healing your perms and getting your hiddens. You can dream so much bigger than I think anyone realizes. It just takes the effort and motivation to see it through. It takes the ability not to throw a fit when you lose or when you are denied something. It takes something that I just don't see in front of me right now. ![]()
06-22-2020, 07:04 PM
I do feel like this would ultimately be more of a band-aid than a permanent solution. the reason why rp slows and scatters is the sense of division and danger in the no man's land. also: war. war loses its impact when it happens commonly enough. it just gets exhausting, and people start to drop because everything's miserable. i do not really think people need active warfare to find reasons to conflict and engage themselves.
hard cap the settlements - have minor structures in the wilderness to add flavor and fill in the gaps, but make the Big Centers of Rp just one or two - maybe 3. of course, i was a big fan of ultra-osrona and wish we were still on that, but failing that, limit spreading the playerbase around as much as possible and encourage people to expand upon what exists rather than strike out to make their own clubhouse. while it's not quite the same as an anime game rip, since history and the setting don't change, the permanence and steady flow of time was one of the things that made eternia stand out. players making the history is this game's signature, and i feel as if timeskipping does away with that. also, these days it feels like characters barely make it to 35, so i don't know if they really outstay their welcome anymore...
06-22-2020, 07:14 PM
As someone who's seen a lot of the wipe structure being employed, be it very fast (weekly/bi-weekly), fast (monthly), and lengthy (5-6 months), I feel like I should put in my thoughts.
Oddly enough out of all of those formats the very, very fast paced weekly/bi-weekly wipes of BLH were genuinely fine because everyone knew there would be a wipe soon. Death wasn't as dramatic as you kept your stats and basically got a race+name change and that was it. Of course we were all kids and this may be nostalgia as well as innocence playing into it but incredibly fast wipes does work. That being said every other length sucks. Monthly or so wipes end with the same few people rotating into the spotlight every wipe and because they don't really have a downtime when they die, as another wipe surges soon, they go back into the spotlight. It's unhealthy and only thrives off of offshooting wipe ideas and settings. Five/Six months wipes are horrible. People play for the beginning of it, they have fun, they have goals, they apply for something and proceed to not get it, or not get enough over a timeskip they expected to get a lot from. And quickly quit, knowing that there'll be a wipe if enough people quit. It kills motivation and invites people to only play if they've made Day 1 characters. It sucks. It's episodic and can follow its own canon but it'll always suck to join 1-2 months in because you'll just never be as important. Any dip in population means it's the end because everyone knows there'll be a wipe. No one clings on, no one perseveres knowing that things will just pick back up eventually. People don't just 'come back' as a group after they've had a new idea. tl;dr wipes suck. If you introduce episodic stories you end up with people literally just quitting whenever they dislike an IC situation rather than finding a solution around it or fighting it back. Vampires? If they're not the story of the wipe people quit. Demi-Angels? Same story. And you have to make those races an open race if you remotely want people to play your episodic story, because why would I want to play a normal-ass human in a 2-3 month wipe where 7 chosen people play quarter angels, only for two of said chosen ones to AFK right off the bat. It's a common thing to see on Eternia for people to apply for something, get it, and AFK. Episodic Eternia would introduce people literally deciding they'll come back in 4 months because they were told that their application for X hidden would be better for Y hidden, and that they're approved for the latter. Coming from a place where I've seen wipes go from 70 active players in 2 factions drop down to 30 active players because a third faction of 8 players was made (mind you 4 of those were still actively in their former faction RPing and no one knew they had betrayed) I fear people mass-quitting because they don't like an idea, or a leader, or a new spell, or something being strong, or someone having something that they weren't even going to go for but the idea of that person having something at all makes them so mad they just don't want to play. Episodic Eternia as an idea saddens me. I'd much rather have a race plopped down as an arc ends so that my character who's seen all tons of shit gets to experience more. Length lives promote this feeling of "this is my story" rather than "I am a henchman in this setting". Going from seeing wraiths and nethradins to meeting a literal angel to watching nations go at war, betrayal happen, demons be kinder than you'd think, quarter angels being born, miracles happening, and so forth makes anyone feel like they've experienced a real life when their character dies or drifts into afk. That's my opinion.
06-22-2020, 07:25 PM
for the first time ever the words "jumpy is right" have been forced to be strung together
06-22-2020, 07:25 PM
Quote:In Spires the spire shards were used for massive projects that quite literally shaped the arc they were a part of. We have the same item only renamed with new fluff, and instead of seeing a Deathstar, a Riftgate, or whatever else, we have had I believe 5 Chiron shards total. Spire Shards were never a big deal. I must have pissed through at least 20 Spire Shards between the two Spire's Characters I had (Veyer, Pasis). They were rare, but not uncommon enough as Chiron tends to be. It felt like every other week I was buying a Spire Shard for some weird potion or white oil. Spire Shards were almost never used for big important projects; you only remember the big ones because they, fittingly, were worth remembering.
06-22-2020, 07:27 PM
they were a very big deal at first but then became much more common. you only remember them being common because valmasia literally had a broken spawn of them and you guys got to keep like 6
06-22-2020, 07:51 PM
on pasis alone i pissed through at least 10
06-22-2020, 08:02 PM
What i listened to while writing this....
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