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Fix Crystal Wall
#1
The range on crystal wall says 6 and it's a lie because that spell legit will not hit anybody unless they are one tile from you. The only reason the spell was good was because of the tick damage people took from walking on it. Now that the ticks only do 400 damage the spell is trash like it's always been because no matter what it just won't be fixed and it's not worth 15 rpp at all.

Imagine casting a spell and people just stand there and take no damage because y'know the spell is so wacky and the spell description is a lie.. I'll tell you the real stats on crystal wall.

13 spell damage 
1 range
1 tile damage

the spell is completely trash until they decide to fix it and it's making me made that every-time a new change log comes out it's a massive nerf to my entire build, how about we try fixing things for a change instead of nerfing them, huh? How about that?
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#2
already discussed this with chance and gave him the info needed. theres a list of priorities before this. they do know about it tho lets just be patient
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#3
crystal wall chunked before man...now it’s a more or less fair spell. ya just liked seeing that big nasty damage huh squidward?
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#4
now it doesn't damage at all, wow!!!
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#5
(04-14-2020, 08:06 PM)Doohl Wrote: now it doesn't damage at all, wow!!!

still too strong for crystal
[Image: nR3lU0X.png][Image: unknown.png]
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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#6
is the damage difference that huge? it went from 17 to 14, and still has the potential to do a lot more via people running on and off of it
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#7
Unarmed, Sand root, crystal wall, sandstorm + mud wave. Thank me later.
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#8
no the spell literally will not hit or do damage in many instances wtf

https://gyazo.com/00f0fc9b96ab45b17f7b7950a824454d
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