Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spirit
#1
Hello,

I have a suggestion for spirit!

As it stands now, AGI has three uses:

  • critical rate (very good)
  • cooldown reduction (very good)
  • flee / pursue rolls (huge impact on the game, life / death situations)

As for spirit:
  • DR (very good)
  • more mana (useless, you don't run out of mana anymore)
Instead of playing with how much DR spirit gives you, why not give it an additional effect? Here's my suggestion. Give spirit some SPELL (not melee) cooldown reduction aswell to maybe be on par with AGI.

To me, it makes sense! The more mana you have, the easier it should be to cast a spell! That's one idea among many others.. feel free to post yours.
Reply
#2
I dont know if this is still in or not, but, spirit used to give debuff reduction. maybe bring that back and scale it to how the new stat is so at 200 spirit maybe like...20-30%off of debuff timers? so you’re not stunned or slowed or rooted as long
Reply
#3
AGI should be for the people who want to run away from their problems. SPIRIT should be for the people who stand their ground and fight. However, AGI is the primo combat stat, and Spirit definitely needs some sort of buff. I like the idea of it reducing cooldowns- perhaps on a higher basis than AGI- but it should reduce all cooldowns, not just spell cooldowns. Recall that melee attacks are based off of a Magi enhancing their body with magical power, so that has to do with spirit as well.
Reply
#4
Buff spirit. Please. It's underused, unloved, and abused. I miss playing a tank.
[Image: a1c5821151379249915fc28ad734e73f.png]
Reply
#5
simple maths already suggests that spirit has higher combat yields than agi (though admittedly not by much). three's also the fact that spirit has a limit to how high you can invest in it what with it naturally peaking at about 150 and still being capped on rpp.
Reply
#6
I remember doing the simple maths once and coming to the conclusion that agi is always the better investment due to cooldown reduction -and- critical chance, resulting in more DPS than the DR could ever mitigate.

Oh and let's not forget the very clear and obvious mechanical advantage agility has. /flee /pursue.
Reply
#7
simple maths dictate that you would have to hit every single spell the second it comes up (not exactly possible with gcd) for agility to be stronger than spirit in the way of CDR/crit whilst dr is a constant factor
Reply
#8
It sounds like someone needs to do these simple maths so we can put this discussion to bed.

It will not be me, as I am far to lazy.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)