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The Treasures of Meranthe
#1
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Unexplored ruins, great maze-like caverns. Kingdoms ripe for conquest and spoils. A world with so much to offer...

Megalodon's Tomb
(166, 391, 1)
An underwater cavern expanse believed to be the resting place of a powerful sea beast that once terrorized the seas surrounding Meranthe. Fishermen know this cave to be perilous as it tends to sink fully into the depths during high tide, hiding the unique sealife and highly coveted minerals found inside. It is said that the heart of the beast still lurks further deep below...


The Depths
(517, 635, 1)
The Depths refer to the winding caverns that seemingly extend perpetually and further down. Subject to quite a lot of cave-ins, it used to be a profitable mining venture until one mining expedition caused an entirely new area of the Depths to open up, resulting in an outbreak of dangerous monsters from within. Said to extend so deep underground that it could very well lead into Eternia's core itself, the minerals and materials that can be plumbed from within are unique and can only be found in the Depths. Yet no sane mining group have gone deep enough to prove the veracity of this statement, especially as hushed whispers and drunken fables speak of a beast once sealed within it.

Glimmer Lake
(600, 840, 1)
Claimed by Caethir (Grade E)

Said to be the results of Mestra's unshed tears, fragments, forming following their death, as a glimmering meteorite cascaded against the sky in a flash of color. This beautiful lake shines effervescently with its waters often causing rainbows to form around and above the lake. True to the myth surrounding its formation, there is a vast wealth waiting to be taken beneath and within the lake.


Temporal Fissure 
(878, 548,1)

A peculiar crevasse that seems to be the sole notable feature of the islet it is torn into, sands and streams leading down towards an abrupt cliff into a dark and nebulous cavern floor where the falling water begins to lose an adherence to gravity and causality. Bending left and right, or even reversing entirely to rise from whence it came.

Wandering further may subject explorers to flickers of the vacant, cavernous halls instead occupied by those of a dark stone fortress that may have once been yet is no longer, or perhaps never was. Transient hallucinations that flicker away just as fast, affirming that whatever the case may be it is a thing that is not truly present in the here and now.

Yet the anomaly created in whatever turn of events had caused it to vanish very much is, and leaves much to be studied.
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#2
Resource Claims - Overview
Resource areas are customizable regions that staff can design and set reward tables to, including the items! Once claimed, an object will occasionally appear within the resource region and can be picked up by the higher ranks of the designated guild.

As more investment accrues in a resource area (contributing influence, or even conflict) this table grows, the further the area is explored. So a newly discovered area might spawn a Grade E resource every year in-game, but by progressing the area this unlocks new objects! Once an area has been fully explored it will be replaced by a new contestable resource.

An active guild of 8 or more members can make a claim to an area. This can be contested by other guilds.

Template
Your Nation (or Guild)
Your Captain(s) (specifically for this operation) - 
Resource Claim (the target area)
How many soldiers are you sending? (500 influence = 1 soldier). What is your approach?
Declaration Post (preferably in-game); if purposely private just give us some flavor to work off of!

If multiple powers seek the same resource claim, or the target is already claimed, then ownership of the area will be contested in a unique battle royale style raid! Participants may compete for up to three battles, or until loss; the initial victory grants 2 points, and subsequent victories grant 1. Unique actions may also be rewarded with temporary power ups!
This boost in morale on victory also elevates the current grade of the area by 1.
Once a declaration is made, it may be contested by others for a period of 48 hours.


Quote:
Your Nation (or Guild) - 
Your Captain(s) - 
Resource Claim - 
Declaration Post - 


Resource Investment
Once per year, a nation may pay 30,000 influence to reinforce a claim and continue further operations. This enhances the grade of the area by 1 and expands the object pool. Please ticket to do so.
Once an area has been fully excavated, an event is held before its retired!

Quote:
Your Nation (or Guild) - 
The Area You Control - 
Declaration Post - 
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#3
Timeline
During the Autumn of 2159, a horde of magical beasts led by the Faeling Salvador took to assailing the petty kingdom of Caethir, in search of treasures of the Court of Ilumitar. Narrowly forced back, the Court then gave Caethir a map to to Glimmer Lake as thanks, where they promptly sent a force of a hundred soldiers to investigate.
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#4
Bug 
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Nation: The Realm of Delphina
Captain: Lord-Commander Kalione Meanderteau, First of His Name
Resource Claim: The Megalodon's Tomb
Sent: An initial survey of 2 cutters, each crewed by 40 sailors of the Suladari (40k Influence)

Some, even most, but not all coastal rumors and legends are scarcely worth their salt. That of a (purportedly) bygone seabeast's lair rich in exotic flora and fauna deemed worthy of investigation by the Suladari's command. Soon the horizon watched over by that rarely breached cavern is greeted by the naval ensigns of Delphina looming from afar, the naturally acclimated divers of Sirenia disembarking to chart its twists, and turns, whether to uncover the marine wonders so fabled or but partake in a glorified training exercise if the worth of a fisherman's word fails them.
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#5
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Your Nation (or Guild): Goldlight Order
Your Captain(s) (specifically for this operation) -  Iaxel the Shadow as volunteer captain
Resource Claim (the target area) - Temporal Fissure
Sent: Initial force of 20 soldiers backed up by golems- a mixture of synthetics and mortals. (10k)
Word of the long-abandoned cavern exhibiting signs of temporal anomalies has sparked interest from the Goldlight Order, with the proximity of the site to the overwatched shadowlands prompting a response in force. A base camp begins to take shape as they prepare to delve it's extents and chart the anomaly - drones being sent out ahead of mortals for the safety of those involved. Experience and information learned from a prior trek into the underdark pays off, advanced descent methods planned and prepared for.
It will be some time before they are properly entrenched, but the Order seems intent on a thorough exploration- and if need be, containment.
Quote:Though possibly concerning, this region represents an opportunity for the continued prosperity of the Order, and by extent, the republic as a whole. We are the best equipped to handle such a place.  This anomaly will be studied and understood, and harvested.

To build a better world for all our people.
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#6
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Your Nation - Gloomlight Grove
Your Captain(s) - Cerise Equisol
Resource Claim - The Depths
Sent - 20 miners and 20 Knights to offer protection
Declaration Post - Since the year of 2157, upon the Oracle's safe return from captivity, Gloomlight has unofficially yet officially claimed the mines to the North of their city, called by locals "The Depths". Yet while squads of the Bastion would patrol deep into the cavernous and dangerous mines to ensure everything was upon the straight and narrow it isn't until recently that Gloomlight has properly began to set up mining equipment and begin to equip miners with the ability - and the protection - to properly haul up whatever precious ore, gemstones and anything else that they're able to find and extract.
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#7
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Your Nation (or Guild) - The Crescent Isle
Your Captain(s) - Seble Nyarabia
Resource Claim - Temporal Fissure
Sent - The Crescent Militia is summoned, estimating 40 in size; Supporting their ranks are 10 cloaked scouts. (25k)

Whispers of an peculiar phenomena fluctuate, their melody reaching a land battered by war and hardship. The tune of opportunity has sung, and the flag of the Crescent Isle is waved,  returning life's benevolent gesture. Deep within the swampy Shadowlands, an unusual presence is detected, signaling the arrival of entities most foreign. Masterful employment of illusion magic gives way to scare tactics in full: travelers relaying horrific tales, angry claims of supplies suddenly vanishing, and eerie frightful shrieks in late hours of the night are all observed. Sights are set upon the overseas fissure and camp is established further down the coast.
Attempts to share seem futile

Quote:Should I ever barter over the claim of land, see to it that my scales are stripped. 
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#8
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Your Nation (or Guild) - The Princedom of Caethir
The Area You Control - Glimmerlake (Tier 1)
Declaration Post - (Upgrade Intent - 30000 Influence)

Vast columns of settlers and eager treasure hunters make their way along the royal way and into the forest that surrounds the lake. The previously small camp grows by the day as it seems the treasures found within have attracted a lot of attention. The princes have dedicated more resources in an attempt to delve into the lake itself and hopefully find what more this meteorite had left behind upon its depths. This once quiet region now becomes a hub of activity.
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#9
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Your Nation (or Guild) -
Drakanspire [Chroma Inquisition/Ruby Empire]
Your Captain(s) - Soma Kazana
Resource Claim - Temporal Fissure
Sent - 40 Inquisition Soldiers & Warpriests [20k Influence]
Declaration Post - The North stirs once more, as a mass of drakanites is reported to be on the descent from the mountain. Led by The Right Hand of the Inquisitor, this large battalion of Soldiers and Warpriests flock beneath the banner of The Inquisition and the shadow of a certain shadow dragon prepared to light ablaze those who attempt to stand in their way. A warning...
Quote:
The Order has its hands full already, and I'll be damned if I let the Isles lay claim to anything so close to my home. Those who follow such wretched ways will be reduced to cinders as is my judgement. I advise any from Goldlight to steer clear, fire spreads quickly and you will not want to be caught in the crossfire. Our conflict is not with you unless you make it that way. This anomaly will be secured, sanctified and either stabilized or healed entirely by the faithful of The Four. 
For it is Their will
So It Shall Be Done
-Inquisitor Suzuka Kazana
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