Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Extinction (Certain Death)
#51
[Image: WpKSbtc.png]

Known as Deliverance, Allinaes is lauded for spreading the reveries of the Abyssal Dragon. While Demons might be known for their treachery, the Sage of Judgement is utterly devoted to the All-Unifying World Breaker; heralding the Abyssal Dragon's rise, and acting as the architect behind the modern Moonfallen Coven. 
...Hours before the siege, mass psychic pain is felt by the denizens of Unreality as its unravelled from the outside in...

+ Martyr's Vigil reinforcements (5000)
+ The Traverse's reinforcements (1000)
+ Northern wall and barricades (1000)
+ Equipment supplies (500)
+ Food and booster rations (1000)


SAGE OF JUDGEMENT vs. GLOOMLIGHT (6PM EST Tonight!)
12,000 vs. 17,500 (70% strength obstacle modifier)


IF UNHARMED: /roll 1 is a 5-vit perm, - 2-3  is a 24 day temp, 4-5 is 12 day temp
IF TEMP INJURED:
1 is a -10vit perm, 3 or less is a -5 vit perm, 5 or less is a 24 day temp
IF 2+ KNOCKDOWNS:
1 is death 
3 or less is a -5 vit perm
5 or less is a 24 day temp
IF PERM INJURED:
1 = death
3 or less = upgraded perm (from -5 to -10)
IF PERM INJURED, total of 3+ KD's
3 or less = death
In the event of death, a participant may choose to sacrifice their life to save another. This should be stated by the person wanting to sacrifice via RP and not asked or discussed in LOOC.
Reply
#52
(09-18-2024, 07:40 AM)Bologna Prime Wrote:
...

TONIGHT! Mini-event (duration of 2-3 hours)
A lone Demon Lord is present within what remains of Prospera.

IF UNHARMED: /roll 1 is a 5-vit perm, - 2-3  is a 24 day temp, 4-5 is 12 day temp
IF TEMP INJURED:
1 is a -10vit perm, 3 or less is a -5 vit perm, 5 or less is a 24 day temp
IF 2+ KNOCKDOWNS:
2 or less is death 
5 or less is a -5 vit perm
IF PERM INJURED:
2 or less = death
5 or less = upgraded perm (from -5 to -10)
TOTAL OF 3+ KNOCKDOWNS:
3 or less = death
In the event of death, a participant may choose to sacrifice their life to save another. This should be stated by the person wanting to sacrifice via RP and not asked or discussed in LOOC.
Reply
#53
... In the aftermath of the Sage of Judgement and Ennui's defeat, it is rumored that they immediately teleported, ruined and heavily wounded as they were, in an attempted recovery within what remains of Prospera yet it doesn't last long. Can the Lumin King's Summertide finish what Gloomlight began?

Party Size: 10
Sign Uphttps://forms.gle/72ccyWkw6u4jZLUbA
Reply
#54
Within Serenity...

A construction begins as soon as the attack closes in on Final Frontier. It seems that the plan of action has been fully decided, and is put into motion; But their act is not for the city itself, but for the Western Front as a whole. Under a cooperative effort led by the industrious director Katryovno Dryden, together with Basil Mooney and Cletus Klein, it takes a few days, but the result is sure on the skyline of the city amidst the desert. Rising spires of pure metal, wrapped by bases forged of a mixture of the sturdiest metals in the land, meant to nullify whatever magics are tossed to those static demonstrations of power, aided by the industrial complex of the Dryden Industries.

[Image: sbdzZHt.png]

Gigantic pieces of artillery are prepared for the assault, aiming to provide cover fire - And once the fight inevitably retreats into the halls of the Institute, punish whatever stays outside. The very shells being shot bear a non-trivial amount of Viridium; To cling upon the flesh of whatever it can find, but there is more research to be done still.

The cannons, nevertheless, aim towards Final Frontier - Aiming to provide the support needed before and after the fight.

Quote:> Western Front - Project "WALL OF SAND" activated.
> Fire Support Targets available: [Final Frontier] // Drakonia // Desert
> Firing Mode: Light Support // Medium Support // Heavy Fire // [Annihilation]
> Enter Password for activation.
> _

MATERIALS USED:
1500x Iron
1000x Adamantite
0400x Tyrium
0030x Auguria
(Base & Hull)

0800x Fire Crystals
0500x Iron
1000x Copper
0020x Viridium
(Ammo)

0600x Adamantite
0100x Mythril
2000x Copper
1000x Iron
0300x Orichalcum
0001x Of Fire and Brimstone [GRADE B]
0001x Dryden Industries Gears [GRADE B]
(Cannons)

+15k Influence (Katryovno)
Reply
#55
the small community of Nightview, nesteld in the corner of the Dessert.....Neutral yet not blind.
The construction effort a simple Wodden Wall reinforced With Iron structs and a few Runes. placed behind a Trench of Hot steamy Lava.and a small drawbridge! . in order to act as a Detterent for any Demon who might  wander or stragglers of the invasion wich are gonna come towards the Frontier. and find therye way over to Nightview. the small community.
Construction:
2500x Wood
1000x iron
manual labour of a few magis.
a letter also was poste don the wall
Quote:"no one here, go away please. pretty please. just old people live here and nothing importants here."
[Image: GJ9hrZiaIAA3XGy?format=png&name=360x360]
Reply
#56



"Chaos Bomb 'Celestine' was a success. Number of kills unknown, but deaths of demon-kind were confirmed. Wayfinding bombardment is successfull and save enough for me. Time to prepare the next launch."
Mavethkar has finished it's next contribution for the eastern front. 

Resting for deployment through wayfinding, the next bomb has been created and is going to be deployed during the next engagement on the eastern front. Toxin Bomb 'Ereshikiga' will launch. The adamantium coated poison crystal is filled with a mix of deadly toxins and sleeping agents. On impact, it will release it's deadly poison in a cloud, inhibiting and killing the approaching horde of Kaor Demons before cannibalising it's crystal payload to spew more poison gas.


Ressources spend:


200 Orichalcum (Enchantments)
1000 Adamantium (The outer shell to protect the payload)
1500 Earth and 500 Water Crystals (Main payload, attuned to the bio/poison element)
500 Ky'iah, 500 Herdaia, 300 Venom (Secondary payload, to spew out more toxins)
200 Soothing Reed and 100 Water Crystals (Sleeping Agents)
500 Poppylus to the mix (Binding Agent for the poison.)
Reply
#57
[Image: a49f4193db36d24ea14dbc475896bed8.png]

A prayer was offered to the Divine Wolves.

Preservation was asked of Asena, and her huntresses.

Destruction of the enemy was asked of Saekanis, and his hunters.

[Redacted] was asked of Fenrir.


Offerings for the spirits:
Lots of blood.

Plenty of songs.

Saniskriti x50, for Summer.
Perdegrine x50, for Winter.
Marignolia x50, for Fenrir.


Fairy Powder x50.
Luminite x100.
Orichalcum x150.
Cobalthine x50.
Sinka x150.
Crimson Reed x100.
Poppylus x1000.



Reply
#58
[Image: wye3cmroex4.png]
A Ritual Brought forth, a Sacrifice given of the Atrellyan Spirit Asenahime.
Burned away in such Divine Flames of the Herald Arnet Dawnseeker.
Let their soul be returned to the lifestream, and let the divine Four grace us with such blessings to weather the coming invasion
 
For Aeldfyr's Flames
For Fahldrex's Will
For Nyssa's Soul
For Saewylm's Life
May what is tainted, be cleansed.
May the Corrupt be Blessed.
What was broken shall be fixed.
And our gift be accepted
Offerings given in the Ritual:
120 Saniskriti
50 Faith
20 Fire Crystals
10,000 Influence
The corpse and Spirit of Asenahime, Atrellyan Spirit
Reply
#59
[Image: imagem-2024-09-22-135924418.png]


"Meranthe’s soil drinks deeply of fresh blood once more - this time, not from the wounds of war or the rot of disease.

But from Sacrifice, an offering not drawn from foes, but of our own veins, as every Sacrifice shall be an act of love and worship.




As the people of Meranthe unites together for the creations of various devices and plans to defend their very own homes and allies, an Gehennan would've finally reached the conclusion of one of her longest works. As an heretical sickness had spread onto Meranthe long before the appearence of the creatures of Chaos, as the balance had been altered long before she herself had reached onto these lands.

An sickness named as Greed has been made it's roots deep onto the hearts of most.

And so, an possible conclusion to such an sickness would've been heard by those in which care to listen to the whispers in the wilds, to those who stand united with the spirits and specially those in which deemed the spirits as nothing but tools.

The age of Tyranny has ended, as the spirits have once more heard the truth, in lands where gods and mortals roam side by side, the spirits shall not be confined to the earth, reduced to mere shadows, grazing in obscurity until summoned for power.


They rise once more - not as mere offerings, but with their true purpose revealed to every mortal's mind! They are the laws that keep us from chaos, the balance that guides our path, and so, in this era, they shall not be forgotten, nor cast aside, as complacency gives way to madness.

[Image: Post-Imagem.png]


In recent years, the devoted efforts of spiritmancers, alongside every man and women in which had faith in those who honor the might and wisdom of the spirits have been unwavering. Guided by their Warlord's steps, eight sacred rituals have been conducted across the far reaches of Meranthe, each performed in a distinct and powerful place.


Crystals, imbued with the essence of a deeper connection to the spiritual planes, were gathered - Each one an vital piece for the creation of something monumental for the future. Offerings being given to the spirits, who watched and judged every movement made made in their honor.

Blood and Truth, an offering who where offered in equal measure to the spirits of almost every realm, forging bonds that would echo through time.

In the deserts of the Silent Expanse, the spirits of the Shifting Sand were invoked
On the bridge of Drakonia, the spirits of the Mighty Sea were contacted.
Amid the fiery reamains of Audhild, the spirits of Relentless Flame were summoned.
Within the lupine caverns, the spirits of the Fleeting Winds were roused.
Onto the forgotten darkness of the Shadowlands, the spirits of the Ivenitable Death were awakened.
Upon the peaks of old Vdalion, the spirits of the Unyielding Earth were be beckoned.
Within the shadows of the Tower of Aetius, the spirits of the Boundless Mana were called upon.
At the borders of the Dal'thala forests, the spirits of Nurturing Nature were seen.

Each ritual an testament, each location a shrine to the enduring bond between the spiritual and physical realms. The path has been paved, and the spirits are listening - The time of communion draws near.


[Image: Post-Barra.png]


Materials used onto the rituals:

100x Herdaia
100x Water Crystals
100x Fire Crystals
100x Air Crystals
100x Demon Horns
100x Earth Crystals
100x Poppylus
100x Luminite
2x Magic Core Fragment
30x Auguria

Tools used onto the Rituals: (Won't be used onto this exact rituals, Aka: Not consumed - I'm cooking some more things)

1x Ghost Shell
1x Deep Sea Stone
1x Idol of the Vulture of Death
1x Historial Records of the Silvanas - Blood Pacts
1x Notes upon the Spirits
1x Spirit Shard


As blood and sweat saturates the lands of Meranthe, the gaze of one who dwells deep within the spiritual realm turns toward the war-torn churches and settlements.
Vultures circle ominously overhead, their dark wings casting shadows where both Magi and Non-Magi have fallen.
Whispers ripple through the chaos, murmurs of those attuned to the unseen forces. It becomes clear to some that Xotonal's presence is growing in strength, her influence seeping into this land. Her mark is evident, etched in the vulture-filled skies and onto the spirits that now hover the battlefields.
The spirits stir and the vultures bear witness - Xotonal is awakening and her shadow stretches even further across Meranthe.

[Image: Eterniar2r.gif]
Reply
#60
.
Speeches by Oliphr, to raise the resolve of the people in the Frontier and Nightview, spread throughout the Western territories offering hope to the people.
Words to remind of what there was to lose and what hopes would come from their efforts to thwart the Atrellyan forces.
To bring resolve to the fighters and suppliers to work, to bring hope to the masses to keep spirits up.
.
With the faith of the Western peoples, Oliphr's Element Core found its purpose to protect those who had hopes, dreams, fears and a desire for a better tomorrow.
Wisps from the ten cores of the Element Core were sent to encircle the people of each settlement, offering healing, protection and a reminder of hope.
A moderate sum of coin was given to the merchants of Londo and Serenity to spread his words, minor trinkets and to purchase necessities for the commonfolk.
.
To show compassion and care, to give true hope that not all was lost.
.
To call upon the people to have resolve in defending the future, hope to bring about such beautiful dreams to life and faith that this war would end.


.
Resources spent and faith gathered:
30,000 coins (to spread the word and message of hope throughout the West via Heralds/necessities for the commonfolk)
6 Mementos (3 Spirits of Resolve, 3 Spirits of Hope - flavor and the concepts of what the wisps deployed are)
30 Faith 
30 Cobalthine 
30 Fairy Powder
300 Fireflies (To emulate the wisps: Fireflies for the light, faith to have a hopeful aura around them and Cobalthine/Fairy Powder to channel the magics of the shield)
300 Rabbit Feet
300 Copper (Copper bead bands/necklaces/chains and Rabbit feet for good luck charms)
(Divided as 1 Spirit of Resolve and 1 Spirit of Hope Mementos + 10 Fairy powder/Cobalthine/Faith + 100 Fireflies/Rabbit feet/Copper + 10,000 coin per actual settlement)
.
Resource not consumed:
C'a-thul'dra'sfyr'leo (The Element Core)
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)