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It's definitely a tricky situation. Trivializing perms would make Alchemists less vital, but would make getting into the swing of things on a newer character (a reoccuring goal of recent updates) much easier. There could be some sort of system, like with RPP goalstones for Disguises and Dungeon Keys, wherein you gradually get more perm-points or perm-elixirs as you progress up to 200 RPL while removing perm-elixirs as a craftable item. If that were to happen, then 2.1 could give Alchemists a bit more love.
I'unno.
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alchemists are fine i think, people need attunes and also consume mana amnesias at an incredible rate for some reason
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An idea that could make farming more rewarding is allowing T2/T3 alchemists to gain exp from killing mobs while farming for crystals (like before the patch) or having shorter cooldowns for exp gain for those monsters only, excluding boars and similar creatures whose drops are not used for pots. Also, I believe the introduction of crystal nodes will help address the issue. Perhaps the nodes could become the primary source of elemental crystals, while daemons will mainly drop pieces to make the perm of your choice.
Rabbit foot for Agi x
Scale for Vit x
A new cute flame thing for Power x
Mana magnet, green leaf or something for Mana x
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I've toned down the Agility-X recipe, as you can see in the #game-changelog
I'll take a closer look at the drop rates once I've tested some in-game
& here is a rough proposal:
➤ An X-Booster should grant 5 of the stat rather than 1
➤ Make them a potential boss drop & include them in the Rush Store
➤ Keep the Alchemy recipe but up the requirements given the increased availability
This will make the grind less tedious, but not eliminate the potion recipe. It will still be viable. 50 potions is a lot, 10 not so much (the ingredient requirements won't increase by 5 or anything like that)
Additionally, since semi-related some brainstorming. Keep in mind it's very rough:
Platinum Patron
➤ Players spawn in with an undroppable Bag Booster item (this could probably be included in Gold too)
➤ Change the sprites of their spells. So if you wanted to resprite your Fireball to green you could do so, on the requirement that it must match the other. Add a sprite database similar to the custom prop system to support this, community managed. (This is purely cosmetic so I prefer it over mechanical advantages, but also something that's very cool which'd be iffy to gate)
➤ Choose any race (excluding Nephilim, but including Synthetic and Faceless)
➤ Able to start as a class on spawn if desired, holy/occult/medic auto-unlocked (a little iffy maybe)
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02-23-2024, 03:01 PM
(This post was last modified: 02-23-2024, 03:04 PM by Lammy.)
1: I think starting with holy/occult unlock is fine as long as there is a lore check, but if you're paying to play you know anyway.
I think medic is iffy because i can name a few people that dont rp the medical part \ one post it and move on so im iffy
2) a pre-determines template of colors simply off the basis that people will make things white and be jokester motherfuckers
3) angel patrons should get more things, like some tokens every year or more tokens after every dungeon, maybe plat too. Maybe they can auto start with 1500-2000 energy or whatever on top of perms and stuff
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1. starting with holy/occult/medic gives the impression that the bar is so low that you can just pay for it: i don't think this is good for the app process, seems like lots of people would make very low effort attempts due to this encouragement
2. theoretically cool, but a lot of spells and sigs recolor things or are recolors themselves: this would create either a lot of confusing restrictions unless you know everything about the game or the ability to fake your trees/sigs
3. put fizzy pops in the rush store PLEASE, but if you did that energy would be nice or something maybe
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So, from the top.
The bag booster is probably fine, with it being in the rush store now it's always "readily available" to anyone so it's not some exclusive thing.
Spell sprite changing should not be a patron only thing if it gets added. IMO, the database should be patron only, eg the uploading and curation of sprites but any subscriber should be able to access and use it. Potentially we can have patrons making sprites "private" for a while but ultimately it should be a public thing and openly a public thing from the start.
The race starts are fine, RPL locks are mainly there to ask that people be invested in the character and if someone is paying for plat patron it's a pretty sure thing they'll be invested.
Classes are a little more difficult, but honestly, not massively so. I would say to keep witchcraft and necromancy away as options but faith/fortuna/medic/holy/occult should all be fine options for the same reasons as outlined for the races.
As for an actual idea for a patron specific reward? I'm not quite sure, but I would like to see things involving patrons that are less mechanically about the game and more community stuff. There's only so many possible perks before things hit Pay2Win so the less mechanical benefits the better.