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CraftDM
#1
"I'm back and I'm doing this properly this time!"

Event Preferences: Lore-wise, I prefer to do something that is or between medium to no lore. Risk-wise, I'm fine with doing anything. Last not least, I prefer to do an event that is around 5, 6 or less people so that I can focus on helping each players' actions or dev.

Other Notes: Most of the time, I'd be really quick and post pre-written narrates, but if I don't have any or need to modify for the current situation, I'd usually do very short narrations or improv.

Are you currently running events, and if so, are you considering player requested events?: I am currently running one event. But I could do two events at once, at best. I'll post here if I'm currently open or reserved.
Discord # or best means of contact: Icraft343#9815
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#2
Currently reserved, 2/2.
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#3
Character: Ziafher De Dianphous
Which Event: The Battle of Time

Responsiveness: This DM was very responsive with their Narrations, responded to each and every interaction that my team had. They didn't miss a beat and it showed in their skills.
Balance: A few hiccups here and there with figuring out how to set stats, but overall a professional in their craft.
Storytelling: I was compelled the entire time, especially towards the end of the story when the DM dropped a bit of a cliffhanger after we had won the final fight. I am excited to see what happens next!
Fairness: The only thing unware, was my innate ability to roll low on events! Still, the DM played it fair and was quite professional with the punishments.

Overall: 10/10

Any other comments: I hope you keep DM'ing! You're great at it!
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#4
Character: Jennifer Sun
Which event: Into the mines

Responsiveness: very well responsive, they where busy at one moment but overall they came back to us and gladly wrapped the final scene up in a few minutes.. even offered a final rp and played around with us, i love it

Balance: very balanced but not afraid to to make it challenging

storytelling: the story was very fun and kept me entertained, honestly i loved every second and went above and beyond

fairness: very fair, and even when i rolled a 1, they where very Tame about it and forgiving

overall: 10/10

comments: Keep it up and i would love to have you as a constant or recurring DM in my events, you get a gold star in my books, +1 from me you are very fun to DM with.
[Image: d9c6960a5b566695cad6ea9a88437fce.png]
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#5
Character: nuru

Which Event: bandit-be-gone

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): good responsiveness. never left us hanging.

Balance (How entertaining were the battles, and any obstacles/traps?): my man hit me with three occult beams back to back and i let out a scream so loud that my father thought i'd been shot in a gang-related incident

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): the plotline was sick and developed my character!

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) -33 agi instead of vit was a new temp to see, and i really enjoyed it!

Overall: i rate this event 9 out of 10 euphoria pills

Any other comments: can i get uhhhhh
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#6
Sorry for doing this a little late!
EventBandit-be-gone
  
Responsiveness:
Very fast. Spesificly since they also not only handle the narrates but also characters that we interacted with through out the event!
 Balance
Alongside of being very fun. Bosses and everything we been going through the event felt very fair. While not only I felt like I was realy dealing with a boss.Mobs we fought also fairly hard and pushing us into a corner in a right direction.

Storytelling:
While story was quite simple due to concept of the event [Where we cause a genocide]  it still handled well by CraftDM. Spesificly the characters that we met and talk for some time felt very much filled with personality. 
Fairness:
Bosses were quite fun all around and fair. Alongside of the wave of mobs we fight through out the event. Very cool stuff honestly, spesificly part where they introduced a small IC mechanic through out a item called 'Adrenaline rush'. 

Truly cool stuff! Very creative! 
Rewards felt well deserved too!
Overall

I rate this..   9 / 10 ! 

 [Image: image.png]
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#7
Character: Ksceniya C. Montelione
Which Event: Bloody Clovers
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Yeah! For the most part. They took a little long, but I blame that partly on set-up and sometimes my responses that took some time to write. I wouldn't say we were busting down the narrative doors of the DM, but neither were we an entirely normal group to write for, so… it's okay. Could’ve been shorter, but it is what it is, we got through it.
Bump
Balance (How entertaining were the battles, and any obstacles/traps?): I would say the battles were generally good! Little of them as we had, we mostly talked through things and tried to keep out of it as IC would provide, so I would say it was valid. For the few battles we had, ivory rupture hurts! I felt challenged and had a risk of losing on both of them, almost lost the first, which would have been... embarrassing.
Bump
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Mhm! Although I must admit, I feel you came more naturally into the story itself at the end more than the beginning. Albeit it was a large story, and there was a lot to get across. Some things didn't make sense, some did, but the end mostly wrapped it up together. I have no preset expectations, so I think it was fine.
Bump
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I would hope so! I would say for the situation, the punishments were interesting and worked IC. When you got downed, you rolled and got an injury depending on what you rolled, classic DM things. And generally, the injury fit very well. There was always a risk of fighting or being hurt, we just rolled high on most of them.
Bump
Overall: Truly the hardest thing of all was finding a time to actually do it. Alas… the curse of differing time zones. It was fun, it made my character think about the entire situation after the fact it was over, comparisons to herself and other things. Perhaps to not an entirely life changing point, but I will remember it, and I think Ksceniya will too.
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#8
Character: Eyihl
Which Event: Shallow Graves

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): We didn't really have to wait too long for the narrates, all good here!

Balance (How entertaining were the battles, and any obstacles/traps?): OH THE BLACK HOLE MY BELOATHED... please punch me before making me suffer with it again
I got desperate a bit with parts of the fight. I was 'AAAAAAAAAAA' and i believe that was the intention- SO ALL GOOD HERE TOO.
It wasn't impossible, though; just needed to squirm my way [properly]. So, it was nice to have!

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I was actually surprised about the scenarios that ended up appearing- and they were SO NICE?? It wasn't 100% what I was expecting initially, but honestly? Probably for the best! I was honestly jumping to see what you had up your sleeve, and I waaaasn't disappointed.
(i would maybe say to point early if something is to be ignored! this isn't anything big, but I'm yet sad about that cave : sob : )

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I loved the item I got, I appreciate the thought that was put into it <3
Not only that, I felt the others' were also pretty nice and interesting! I would bump against that NIGHTMARE again for it, soooo- yay!

Overall:
The fact that you handled well our random craziness is pretty telling lmao
I always have a masochist fun with rolling dices and it's lovely to deal with it for things that aren't injuries- I appreciate you testing our luck!
(and appreciate even more when a DM has to stare at a result on dice and question his whole existence)

I AM YET TO GET OVER THE FACT THAT I WANTED MORE AND IT ENDED
one day i will...... maybe
*shakes fists to a npc*

Any other comments:
I was having some problems with freezings and this dampened a bit my experience regarding combat--- I was SAD and I need to VENT
(granted, this doesn't reeeeeally has smt to do with the dm)

It was a bit hard to get ahold of a time that worked for everyone, but it was fun, at the end of the day!
It's probably worth noting that if you have a group with wonky timezones....... yes : sweats :
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#9
Event Preferences:
Back then, I wouldn't have done an event that has too much lore. But I am a fan of storytelling so far. So I'd do good with innovative events (Exploration, adventure, dialogues, choices, etc.). As long as the lore or plan is within my knowledge or whatever I can access and cook from the forum/wiki/character's backstory.

Other Notes:
EC Style : As an EC, I most likely would not very good due to potato PC or accidentally being clumsy with my verbing skills. On that occasion or any other time, I'd try to make another way to handle combat. So there could be 1v1s, strategies, homemade mechanics, etc. if you're interested in my antics.

Narration Style : My english skills hadn't been the best recently, but for events I do try to make it as concise(via making my own maps, rooms, NPCs and etc.) but entertaining as possible. So, expect a middle-length narrate, but I would try to give as much visual interactive props whenever I can. I also try to give more interaction in my events to those I DM for whenever I can, but if the time-frame's too long that people get busy or need sleep, or schedule problems happen, I'd offer to help finish it in part 2, 3, 4 or seperate parts, etc.

Schedule : Sunday to Thursday(10AM EST - 6PM EST), Other days(Free all day). Otherwise stated.


Are you currently running events, and if so, are you considering player requested events?:
I am currently running events, though I will take player-requested events whenever I can. But expect that it'll take me a while to make one since life is smoking me hard Sad  (while I'm working on other projects)

Discord # or best means of contact:
icraft343 or IceCraft on discord
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#10
Character: Tergiversation
Which Event: Cradle of Humanity
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Given the rather unique layout of the event, and the funny event specific abilities we had, narrations were actually far quicker then expected, with often times rather funny results. It was more amusing watching the updates come through for all our [EVENTING] that altered said narrates.
Bump
Balance (How entertaining were the battles, and any obstacles/traps?): For a four man party, I had expected it to be a little rough, but all things considered we took more injuries solving puzzles then trying to prove our verbing skills. Which for me personally is the ideal. It feels more like an adventure when the traps are fucking you up more then the fights would, given you can heal stack your way through practically anything. (DM's bane)
Bump
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): For an event we had to break into two parts due to irl, and everyone either being the sleep depo or beeg eepy gang, to be honest the entire event was a wild ride start to finish. I might be a little biased given it was my event, but considering the DM was working with a literal text blurb and what approved lore existed, they went far beyond expectations.
[the event cards were really cute.]


Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): As far CoD ratings go, I was walking into this event half expecting not to make it out the other side. But I am also a believer in if there is a chance of death or high chance of death, unless you are on you a game you will die. That being said, nobody left this event without a rather decent amount of trauma, which for the rewards to risk was more then fair. It is not often one gets to go on a CoD and come out with the fixable injuries. 
Bump
Overall: If your looking for a DM that provides a fair balance of story to gaming risk, this DM is definitely one of those. Their ability to improvise and offer context when asked is also greatly appreciated, as there was many a time both myself and the party were like huh? before clarifications were given. My only grip is the engine cant handle massive spell spam without chugging, which was no fault of the DM.

9.9/10 would take funny trip again (nobody is perfect. But its pretty damn close.)
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