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Artificery Compiled
#1
Have you ever noticed that the recipes aren't available anywhere?

Fret not. Here's the full on guide to what is available to you, as an artificer; Or as a person who wants to look at all the equipment available in the base game without having to app for anything.

How do I roleplay an artificer?
That is, surprisingly, up to you! There's no one way to doing it; You can roleplay it as being a diverse amount of consequences to what your character does. While usually people stick to the tried-and-true blacksmithing hammer & anvil, it's not rare for someone to decide to go with something else such as purely magical crafting where they manipulate the ores and their properties using their magic.

Most will do a blend, but you should feel free to put your own personality in it- As long as you remember that what you do is, inevitably, magical. The equipment that you produce, specially enchantments, are by and large magical; As much as I like a non-magi crafter here and there, it's very difficult for one to do magical enchantments while having no magic of their own- But again, creativity comes to play! Maybe they're tempering blades with special ingredients instead of using runes.

Elemental Runes
The elemental enchantments are available at Tier 5, Tier 3 and Tier 1. These give you to 1/2/3 Elemental Power / Defense, which amplifies the damage you deal with that element by 1%/2%/3% and reduces all damage you take from that element by the same amount. It can only be applied to [WEAPON] slots!
Available in all base elements: Fire, Earth, Wind, Water, Ether, Metaphysics, Bio, Physical. Look at the attunement necessary for a tree in order to see what element it benefits from.

Glyphs
Glyphs give you one of three bonuses: Power (power), Precision (agility/critical), Durability (vitality). They give different amounts depending on what slot you apply them to. While they're available in Lesser (T5), Normal (T3), Greater (T2) and Exalted (T1), I will list the bonuses per slot only of Exalted enchantments; That is what you will be getting most of the time, anyway. The slots that can be enchanted are:
  • [LEGS] - +2 on the chosen stat
  • [SHIRT] - +2 on the chosen stat
  • [TORSO] - +3 on the chosen stat
  • [CLOAK] - +2 on the chosen stat
  • [PENDANT] - +1.5 on the chosen stat
(I did assume on a few from memory, if anyone knows of any different numbers than these or they change, please DM me and I will change them)

Runes
These are the ones that actually matter the most; While glyphs make a difference when put together, they're individually very insignificant and you're not losing much by not having them. Runes, however, are applied on weapons and cost materials besides the 1000 energy that all enchantments cost.
Magic Rune - Costs 1 Orichalcum - +20 Power
Precision Rune - Costs 1 Blue Mercury - +10 Critical, +10 Agility, +10 Power

Next off, recipes for that juicy equipment.
[Image: Fky6ssr.png]
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#2
Tier 1
GEAR
Tyrium Chestplate - 15 Tyrium
RPL Req: 200
Boost: +10 vit, -10 mana, +50 weight

Nyeshk Chestplate - 15 Nyeshk
RPL Req: 200
Boost: +15 vit, +120 weight

Juggernaut Chestplate - 20 Nyeshk, 15 Auguria
RPL Req: 210
Boost: +20 vit, +150 weight
DISABLES DASHING

Arcanium Chestplate - 9 Arcanium
RPL Req: 200
Boost: +9 vit, +3 power, +20 weight

Viridium Chestplate - 9 Viridium
RPL Req: 200
Boost: -10 vit, +20 power, +20 weight

Eternite Chestplate - 9 Eternite
RPL Req: 210
Boost: +10vit +3power +30 weight +3meta def +3ether def

Austereia Chestplate - 9 Austereia
RPL Req: 210
Boost: +9vit +10mana +20 weight

Prism Chestplate - 9 Prisminthium
RPL Req: 210
Boost: +12power -20 weight +2fire def +2earth def +2wind def +2water def

Tyrium Legs - 3 Tyrium
RPL Req: 200
Boost: +4 vit, -10 Mana, +20 weight

Arcanium Legs - 3 Arcanium
RPL Req: 200
Boost: +4 vit, +5 weight

WEAPONS
Arcanium Gloves - 6 Arcanium
RPL Req: 200
Boost: +27power, +10crit, +10agi

Arcanium Blade - 9 Arcanium
RPL Req: 200
Boost: +20 power, +25 Phys

Prism Sword - 6 Arcanium, 6 Prisminthium
RPL Req: 210
Boost: +25power +20phys +2fire pow +2earth pow +2wind pow +2water pow

Eternal Sword - 6 Arcanium, 9 Eternite
RPL Req: 210
Boost: +25power +25phys +2meta pow +2ether pow

Lightsaber - 6 Mythril, 9 Prisminthium, 50 Fire Crystal, 50 Lightning Crystal
RPL Req: 210
Boost: +20power +20crit +15phys +5energy pow +5light pow

Prism Harp - 6 Mythril, 9 Prisminthium, 50 Fire Crystal, 50 Lightning Crystal
RPL Req: 210
Boost: +30power +10crit +10agi -20 weight +5sound pow +5light pow

Prism Wand - 6 Arcanium, 6 Prisminthium
RPL Req: 210
Boost: +27power -30 weight +2fire pow +2earth pow +2wind pow +2water pow

Greathammer - 15 Tyrium
RPL Req: 200
Boost: +15power +30phys +40 weight

Greatsword - 15 Nyeshk
RPL Req: 200
Boost: +12power +40phys +100 weight

Scepter - 9 Nyeshk, 9 Tyrium
RPL Req: 200
Boost: +30power +50 weight

Exalted Staff - 6 Orichalcum, 9 Arcanium
RPL Req: 200
Boost: +35power

Eternal Staff - 6 Arcanium, 9 Eternite
RPL Req: 210
Boost: +37 power, +2 meta pow

Auguria Staff - 6 Arcanium, 9 Auguria
RPL Req: 210
Boost: +32power +10crit -30 weight +2bio pow

Viridium Staff - 6 Arcanium, 9 Viridium
RPL Req: 210
Boost: -10vit +42power +20 weight

Austereia Staff - 6 Arcanium, 9 Austereia
RPL Req: 210
Boost: +10mana +33power +2ether pow


JEWELRY
Arcanium Amulet [PENDANT] - 3 Arcanium, 3 Orichalcum
Boost: +3vit +3power +3crit +3agi

Prism Amulet [PENDANT] - 5 Prisminthium, 5 Orichalcum
Boost: +4power +4crit +4agi +1fire def +1earth def +1wind def +1water def

Eternite Amulet [PENDANT] - 5 Eternite, 5 Orichalcum
Boost: +2vit +2meta def +2ether def

Limit Break Amulet [PENDANT] - 15 Viridium
Boost: -15 Vit, boosts critical from 50% extra damage to 60% extra damage

Viridium Ring [RING] - 5 Viridium, 3 Mythril
RPL Req: 200
Boost: -2 vit, +6 power

Auguria Ring [RING] - 5 Auguria, 3 Mythril
RPL Req: 200
Boost: +5 Vit

And finally...
Enhanced Trauma Kit - 3 Arcanium, 9 Mythril, 9 Orichalcum, 15 Copper
An assortment of finely tuned metals and crystals that can be carefully linked to the nervous system, able to restore a permanent external injury in the right hands - though not to full capacity (75%). It uses orichalcum for the internal wiring. Face a player and activate the recipe to use it."
[Image: Fky6ssr.png]
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