ChanceMeranthe 1.5 & Role Hooks!
#1
The March update, Meranthe 1.5, is soon to be upon us! Not only are we getting an influx of new spells, there are new features, quality of life improvements, and even a few race hooks to enjoy if you're looking for an easy in. This is scheduled for early Saturday afternoon, tomorrow.

See the second post in this thread for the Goblins, Batkin, and Aen recruits role hooks!


[Image: unknown.png]


PREVIEW SPELL
Gone are the days of relying on tooltips and others for spell information. Now you can use a spell at the click of a button, letting you preview it without purchasing. You can preview a spell at a time and there's no cooldown on switching between, though participants of a battle are alerted if you're using one!

[Image: GPxt2o1.png]

BOOKSHELVES
You can once again place books in bookshelves! See this guide for more information on that.

GUARDING IMPROVEMENTS
Now when you block, a guard gauge appears above your character. Your gauge is 25% your max HP. As you guard, it depletes, and so does the effectiveness; reducing from its maximum of 50% damage reduction. And if it hits 0% you are stunned for a few seconds, left vulnerable. Block's key has been changed to - as well, though this of course can be rebinded.

MILESTONES
Now at particular Level milestones you'll be rewarded a dungeon key! Starting at Level 150 and beyond for a total of three times. The goal here was to make the system more inclusive of new players and those who aren't wealthy.

DESCRIPTORS
This command lets players spawn interactable objects throughout the world. They choose the name, the content, the sprite (a letter, debris, fire, blood, etc etc!), the duration, and the anonymity. Anyone can then interact with the object to view the contents!

[Image: KJPhfxt.png]



INJURE SELF
A command that lets players inflict self-injuries! It was common to see tickets for injury requests with development reasonings, so no reason not to make this a feature. 

APARTMENTS
You can now build a 'door' inside of a building to expand the interior and add a separate property within. This gives a building multiple private spaces / homes!

ILLUSION MAGIC REWORK
We've replaced Illusion's two basic homings (Darkness and Mind fray) with two new spells, and also given the tree a master ability with a lot of flare. 

HYPNOSIS - BASIC: Dancing jesters  follow the illusionist, and enemies nearby are confused. 
BLACK MIRAGE - BASIC: Become shrouded by black smoke, distorting perceptions. Speed up, and when you hit your enemy, they're warped to a random location. 
IMPRISONMENT - MASTER: After a visible charge, an illusory prison forms some ways in front; nearby enemies are entrapped and their view fades to black. 

FORTUNA
Fortuna is a spell tree of four (though non-public). Each time you cast a card while the aura is active, your next spell cast's GCD is reduced by 1.  Unleash waves of ravaging decay with the Card of Death, phase through matter with Space, and recover lost health with Hope. 

➤FORTUNA - AURA
➤FORTUNA - HOPE
➤FORTUNA - DEATH
➤FORTUNA - SPACE

ABSORPTION
A public Ether specialization! The aura lets you view your opponent's mana and saps them when they're nearby. Whittle their MP down with spells like Null Ray, then use Flux to swap MP and deal damage for the difference! 

NULL RAY
➤MANA ABSORB (AURA)
INVERSE CHARGE
FLUX - Intermediate

MISC. CHANGES/FIXES
➤Grab ahead added to the key binding display (bound to G by default).
➤Fixes a bug with prop page numbers not displaying correctly.
➤Chest limit in mapped buildings increased from 3 to 5.

MISC SPELLS
GALAXY NOVA (GRAVITY)  - MASTER
BANSHEE HOWL (TEMPEST) - MASTER


SPELL CHANGES
Quote:➤Precision Slash pull range decreased from 7 to 5. On-hit damage lowered from 10 to 8 (Armed)
➤Powersmash damage lowered from 17 to 15 (Armed)
➤Quickdraw damaged lowered from 12 to 9. Cooldown increased from 21s to 26s (Armed)
➤Galeforce spell range increased from 7 to 9

➤Weighted Punch is now GCDE (Unarmed)

➤Glacier spell damage increased from 4 to 4.5 (Ice)
➤Ice Partisan's AoE range decreased to 3x3 (Ice)
➤Avalance spell damage decreased from 16 to 14 (Ice)

➤Sear range increased from 11 to 13 (Fire)

➤Volcano range decreased from 15 to 13, duration decreased from 11s to 10s (Magma)

➤Binding Burial root time decreased from 4s to 3s (Sand)
➤Quicksand spell range decreased from 11x11 to 9x9 (Sand)

➤Iron Grip spell range decreased from 12 to 9. Root time decreased from 4s to 3s (Metal)
➤Metal Whip damage decreased from 8 to 6 (Metal)

➤Ribcage duration decreased from 4s to 3.5s (Bone)

➤Meteor Dash cooldown decreased from 29s to 27s, spell damage increased from 7.5 to 8 (Cosmic)

➤Lifebomb spell damage decreased from 6 to 5, spell range decreased from 21 to 19 (Holy)
➤Holy Ground range cooldown reduced from 40s to 35s (Holy)

➤Desecrated Land cooldown reduced from 40s to 35s (Occult)

➤Fall spell range decreased from 11 to 9 (Gravity)
➤Gravity Well spell damage decreased from 18 to 16 (Gravity)



[Image: b9LLBzS.gif]

[Image: XHnlXYZ.gif]
Reply
#2
ROLE HOOKS!
[Image: LBzrKKM.png]


In lieu with the update, there are two new race hooks. They spawn in at Level 150!

Batkin: A variant of beastkin, the Na'hrem clan are a reclusive bat-like peoples that once dwelt within the darkened borders of the shadowlands. Their caves have been infested by demonkind and they have immigrated to the mainland of Meranthe! They begin with Flight, Wild Nature, and a 5 Spell Point discount on Shadow and Sound. Apply via this form

Goblins: The Óir clan. See this post for the details and apply within! Goblins begin with the Sticky Hands racial, a variant of Thief that has 25 Agility and steals 100% of coin on victory, as well as the Dancer passive.

Also check out,
New Arrivals - Aen
The Stonefolk

Thanks!
Reply
Topic Options
Forum Jump:




Users browsing this thread: 1 Guest(s)