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03-07-2023, 07:19 PM
(This post was last modified: 03-07-2023, 07:20 PM by Shelpies.)
Key: Freeter-sensei
Event Preferences: Anything compelling / character driven.
Contact Information: Shelpies#6666
Anything Else:
Since I'm a relatively new DM, please keep this in mind but I'll be doing my best to give you a fun experience and a fun time.
Review Template:
Quote:Character:
Which Event:
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Balance (How entertaining were the battles, and any obstacles/traps?):
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Overall:
Any other comments:
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Character: Paprina
Which Event: Getting Time on Our Side
Responsiveness: Quick! Very fast. I had to afk sometimes sorry, the overall event was long BUT, that was because we didn't approach it with ATTACK COMBAT REEEE 24/7, there was quite a bit of nice back and forth dialogue between those present and the ECs.
Balance: Barry broke the balance. But otherwise I think it needs some fine tuning. The patterns and the 'this attack is going to be big' indicator was a nice touch. But it did feel a little too easy at times.
Storytelling: I enjoyed it quite a lot. There wasn't twists or turns or the like but the theme of time, the past, the present, the future, as well as preying on the ideas of potentially past regrets and joys was nice. As well as how we could communicate with most of the ECs. Puzzles were cute little things too.
Fairness: We were shown the injury list and how it would work if we went down. I think they were quite fair with what we got!
Overall: 9/10
Any other comments:
Only neeeds combat improvement, but that's just in terms of EC's feeling like a threat. The way you do pattern stuff is something genuinely unique and I hope to see more of it in the future.
Usually I prefer raw combat experience events, where back and fourths with characters and ECs are limited. In this case however, I am... Genuinely surprised about how much I enjoyed it. I didn't expect it! Thanks for that.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
I'm not owned guys.
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Character: Barry Garrick
Which Event: Getting Time on our side
Responsiveness: Very quick, there were a couple of points where I didn't know if we were waiting for a narration or another RP but that got cleared up as the event went on.
Balance:
![[Image: E-sAyjIXoAY2i2T.jpg:large]](https://pbs.twimg.com/media/E-sAyjIXoAY2i2T.jpg:large)
The man chain cursed me and I was still full health most of the time. There were definite teething problems with balance, starting out too easy and seeming to avoid taking risks with movesets. Things that will no doubt get better in time.
Storytelling: Good story, went in some directions I wasn't quite expecting and there were a couple of moments where it felt as though more knowledge of the characters would have avoided bickering with the ECs a little.
Fairness: Probably could have done with more ways to get punished for failing, though at the same time you want to try and avoid "roll punishing" when they're using their head and just get unlucky. Hard to balance but at least the injury table was posted during the event.
Overall: 7/10
Any other comments: Very good for a first event and with a little bit of coaching they'll be a very good DM.
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Character: Thrim Underforged
Event: Getting Time on our side
Responsiveness: Quick narrates, not much waiting between each reply.
Balance: This is.. the problem here, this was a first time event so I do understand the concerns and everything - yet, you must be more aggressive on yer ECs! Othe than that - you did very well.
Storytelling: Fun and engaging story, even if my dwarf is but a simpled minded fool.
Fairness: Great rewards, yet expected more injuries.
Overall: Had some fun, but Barry is a beardless bastard.
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03-27-2023, 03:35 AM
(This post was last modified: 03-27-2023, 03:36 AM by caeso.)
Character: Hrimnir
Which Event: White Rabbit
Responsiveness: 10/10, honestly. Wrote faster than all of us and had it pre-prepared.
Balance: I think armed or close quarters mages had it rough, but he was working with a very large party - like 7 people. 8/10. Definitely not easy this time.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 9/10. My only complaint is that there was a lot of dead air time we could've cut with removing some of the interlude periods between the chapters.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Loot was all literally amazing flavor and exactly what we'd all wanted while being a surprise and totally random on who got what.
Overall: Absolutely loved it! A personal 10/10 - completely and entirely everything I could have asked for, understanding the desired theme and ideas, but I think there were small things that could be done better if he were to do something similar.
Any other comments: Fairy Tales go brrrr.
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Character: dont you wanna know
Event: The White Rabbit
Responsiveness: very quick and top quality always, the few moments they took a while was warned beforehand, so all is good
Balance: I think it was spot on, people didnt get KO'd much, but every fight at least one person would fall. the gimmick he did was also pretty cool and i thought it was entertaining. because of a bug, we had to face the same spells twice but oh well, not the DMs fault. but alas, i would love to see more gimmicks like these in the future, perhaps with other spells for funny combos
Storytelling: insane and mad, it was perfect. shelpies was rhyming from beginning to end, and it truly felt like a little fairytale we were reading. i just wish i could rhyme alongside but i did my best to fit in. very good top notch
Fairness: i liked the thematic of the cards but i didnt get death magic so im rating this 2/10
Overall: approved. very good. i rolled two 6s in a row to prove a point so i think the DM can suck it
(,,> ᴗ <,,) sowwy.......
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03-27-2023, 03:41 AM
(This post was last modified: 03-27-2023, 03:43 AM by PastaTM.)
Character: Cinis
Which Event: The White Rabbit
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): It was quick as far as I was concerned, I enjoyed it. It's not to say they cannot improve but they're already at a good pace within reason. Sometimes it was a little slowed but it was worth it due to the theme of the event itself being about Alice and Wonder land/Fairy Tales. So working up the proper posts was good.
Balance (How entertaining were the battles, and any obstacles/traps?): Very kind and fair, it was nice when they told us about warnings. Even if some of them scared me shitless. The fights were fun and the creatures were narratively theme fitting and fun. I look forward to the next one.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): As I said before, it was a well put themeatic story telling. I can't imagine it was easy to pull off but it was still something that I enjoyed. I hope he can do it again>
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): From what I saw yes, hell we just had someone convert their temp into a perm because they enjoyed it that much. I don't quite know what that says about the wounds but it should be a statement about their writing. As for rewards, They too fit the story. Though I do agree that I think being a little more clear-cut who gets what would be helpful.
Overall: 8/10
Any other comments: Using Murderous Surge doesn't work on me dumb dumb.
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03-27-2023, 03:42 AM
(This post was last modified: 03-27-2023, 03:42 AM by Bluebird.)
Character: Idair
Which Event: The White Rabbit
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?)
9/10 - had everything prepared beforehand, and the narration itself went by smoothly and quickly!
Balance (How entertaining were the battles, and any obstacles/traps?)
8/10 - i imagine it wasn't as hard for the mages of our party as it was for those that had to dive in to get close but like charles said at least one of us would go down every fight
very epic bosses though wish we fought marisa :/
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
10/10 truly reminded me of an actual fairytale. i think we as the players probably should've padded things out in-between while waiting for transitioning but yeah!
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
9/10
yup! we all got wonderfully flavoured dev items although it was a bit confusing who was for what at first tbh!
Overall: very poggers
Any other comments:
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Character: Methodius
Which Event: The White Rabbit
Responsiveness
Excellent. Not once did I feel like I had to wait for a narrate, and there were times where they dropped frame 1 after everyone posted their RPs thanks to everything being prepared beforehand (while still making sure to react to our red texts)
Balance
I lol and lmao at melee users. The use of block icon state to indicate a powerful attack is cool and I loved seeing it. Admittedly things felt a bit on the easy side but it also wasn't a high risk event, and our party composition was filled with strong heals so it was a bit of an uphill battle for Shelpies. Still did great though!
Storytelling
Others have said it, and I will say it again - it was amazing and felt like a genuine fairy tale. From start to finish the story was enjoyable and I had a smile on my face to see this mf drop rhymes in every narrate.
Fairness
Very fair. The rewards and injuries were cool and thematic, each item right clicked had a couple of ideas pop into my head. And the injuries? I asked my temp to be converted into a perm because I didn't want to lose it.
Overall:
Definitely still need to find their standing on encounter balance, though that's a very subjective matter. In terms of story telling though? Absolutely incredible.
Any other comments:
lmao melees stay losing y'all suck
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Character: Ionia
Which Event: Public Event
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
10/10 - Fast and Efficient, literally no complaints here.
Balance (How entertaining were the battles, and any obstacles/traps?):
9/10 - It felt a little too forgiving, but maybe its because I got on the lucky end of things. Still, very balanced for new and old alike.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
6/10 - It felt like I stumbled upon this scene midway, and the overall feeling of 'what is going on' was pervasive.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
10/10 - Proportional to what was given injury-wise
Overall:
8/10 - Solid work!
Any other comments: The swamp was an interesting choice to have the battle itself given its awkwardness to navigate, but it added to the fun for me!
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