08-23-2022, 12:20 AM
(This post was last modified: 08-23-2022, 12:25 AM by NikolaNeiju.)
Hello! I am making this thread because personally me (and probably a lot of other people) dislike sustain, I remember the criticism it faced during the launch itself as it was really OP early game, and even now it's kind of... Unfun to fight against, at least by my opinion and those I have heard from.
So! Why don't we talk about sustain and think of ways it can be improved? As always, please be civil to one another. We're here to improve the game!
I'll begin with my reasoning why right now, Sustain spells, and builds are unfun.
Sustain spells are by design, made to prolong and stall the battle, obviously that's the intended way to play sustain... The issue comes when you have several sustain spells, all of which heal you up, and a possible aura that gives you passive healing. (or conditional healing, like with blood orb/bond of blood). Which makes the battle drag on longer than it needs to be, couple that up with high DR and some people legit can't get you below 40-50% HP.
Where as Burst, Melee, Kite, all have variety of counterplay to them, Sustain on other hand has only so little, all of which are bad options, it's related to status called curse.
Distort is a mana-ripple esque type spell, a slowly moving spell which hits for low damage and curses the enemy. Hard to hit unless you can slow down your enemy and aim, OR come up close which is very unorthodox play for an illusion-based build.
So! Why don't we talk about sustain and think of ways it can be improved? As always, please be civil to one another. We're here to improve the game!
I'll begin with my reasoning why right now, Sustain spells, and builds are unfun.
Sustain spells are by design, made to prolong and stall the battle, obviously that's the intended way to play sustain... The issue comes when you have several sustain spells, all of which heal you up, and a possible aura that gives you passive healing. (or conditional healing, like with blood orb/bond of blood). Which makes the battle drag on longer than it needs to be, couple that up with high DR and some people legit can't get you below 40-50% HP.
Where as Burst, Melee, Kite, all have variety of counterplay to them, Sustain on other hand has only so little, all of which are bad options, it's related to status called curse.
Distort is a mana-ripple esque type spell, a slowly moving spell which hits for low damage and curses the enemy. Hard to hit unless you can slow down your enemy and aim, OR come up close which is very unorthodox play for an illusion-based build.
Curse, is an occult spell (so that means you have to app/mentor occult first to get it- which isn't that hard, but regardless)... Which is an auto-hit for small damage plus some curse duration.
Acid Spray, which is a wave-burst type spell that doesn't even SAY that it curses in it's tooltip. Regardless, still, short duration to be any useful. But acceptable damage for short CD. It's drawbacks being that it's hard to hit without stun.
Lastly, to my knowledge Soul Drain inflicts rot which is likely some type of curse, and although it is a good spell- it's a signature/hidden... here's also a curse gem, but it requires to gacha 3000c, and spend a gem slot instead of putting a war cry or any other generally good gem, so you spend a gem slot on a situational one. All methods of curse are either ineffective due to their short duration. Or are locked behind literally one of the three trees, or require a 3000c gamble to get....