04-11-2020, 03:27 PM
a 'combat style' spell tree that gives a number of options (for mages, too!)
we'll be touching on this once a few things are out of the way, most likely! so feel free to make suggestions
Marskman: The range of throwing knives and shurikens are doubled. +10 AGI, +10 POWER
Q Special: Triple Shot: Three projectiles fire, increasing the size of their hitbox. costs 3 shurikens/throwing knives
Thief: On victory of a dangerous RPB, gain 20% of your opponent's coins. +10 AGI
Q Special: Damage immunity & movement speed buff for 3s
Mage only:
Caster: For every 10% hp lost, gains 5 power
Q Special: The GCD cooldown is decreased to 1s from 2s for 10s
Conjurer: Block is increased from 33% to 50% DR. +15 VIT.
Q special: A shield that shaves off 15 * RPL (200RPL = 3000)
we'll be touching on this once a few things are out of the way, most likely! so feel free to make suggestions
Marskman: The range of throwing knives and shurikens are doubled. +10 AGI, +10 POWER
Q Special: Triple Shot: Three projectiles fire, increasing the size of their hitbox. costs 3 shurikens/throwing knives
Thief: On victory of a dangerous RPB, gain 20% of your opponent's coins. +10 AGI
Q Special: Damage immunity & movement speed buff for 3s
Mage only:
Caster: For every 10% hp lost, gains 5 power
Q Special: The GCD cooldown is decreased to 1s from 2s for 10s
Conjurer: Block is increased from 33% to 50% DR. +15 VIT.
Q special: A shield that shaves off 15 * RPL (200RPL = 3000)