10-29-2023, 05:10 AM
Seemed pretty neat concepts, so I'll pitch 'em up here.
-Farming-
-At higher levels, or at 100 Mastery, have players able to yield higher from milking cows. Even if just 1 extra bottle from time to time.
-Mining-
-At higher levels, or at 100 Mastery, the ability to see 'hidden nodes' of increasingly rarer ores, until at Mastery the ability to see/mine from extremely rare hidden veins that pop up on extremely rare occasion.
-Have nodes of ore have an abysmally (easter-egg tier) possibility of spawning a rare ore vein, with more rare ores being even less likely. Ex- Auguria/Viridium > Austereia/Eternite/Arcanium.
-Foraging-
(No idea if these are already applied)
-At higher levels, give greater percentage to receive drops from mobs.
-At max level, or per higher levels, give percentage to receive multiple drops per loot box from mobs. Ex.- Picking up 2 Leather or 3 instead of 1 from a Boar kill.
(-At max level (or in general) forager not need to be a forager to have its skills proc, I hear one needs to be a forager to have it proc its benefits?)
(-Alternatively- ON TOP OF having normal benefits per mastering a Life Skill, have there be an EXTRA benefit for MAINING them.)
♥ Just thinking tryin' to let people have a fun time with less nuisance/pain, and more reason to grind up those life skills! ♥
-Farming-
-At higher levels, or at 100 Mastery, have players able to yield higher from milking cows. Even if just 1 extra bottle from time to time.
-Mining-
-At higher levels, or at 100 Mastery, the ability to see 'hidden nodes' of increasingly rarer ores, until at Mastery the ability to see/mine from extremely rare hidden veins that pop up on extremely rare occasion.
-Have nodes of ore have an abysmally (easter-egg tier) possibility of spawning a rare ore vein, with more rare ores being even less likely. Ex- Auguria/Viridium > Austereia/Eternite/Arcanium.
-Foraging-
(No idea if these are already applied)
-At higher levels, give greater percentage to receive drops from mobs.
-At max level, or per higher levels, give percentage to receive multiple drops per loot box from mobs. Ex.- Picking up 2 Leather or 3 instead of 1 from a Boar kill.
(-At max level (or in general) forager not need to be a forager to have its skills proc, I hear one needs to be a forager to have it proc its benefits?)
(-Alternatively- ON TOP OF having normal benefits per mastering a Life Skill, have there be an EXTRA benefit for MAINING them.)
♥ Just thinking tryin' to let people have a fun time with less nuisance/pain, and more reason to grind up those life skills! ♥
Twenty-two sectors tested.
Fragments in one direction.
Celestial noise detected.
Delirium unsuspected.
Static tuned into reason.
Time in the aether deepens.
Transmissions blink uncompleted.
72323... <send>
Fragments in one direction.
Celestial noise detected.
Delirium unsuspected.
Static tuned into reason.
Time in the aether deepens.
Transmissions blink uncompleted.
72323... <send>