04-03-2020, 05:15 PM
Hot take on Teraphim
Quote:Currently
Teraphim
1. Lightspeed Rush variant.
2. Some buff that heals you.
Beastkin
1. Feral Swipes
2. Wild nature
Drakenite
1. Drak Claw
2. Scales
3. Drak aura
Beastkin should have their defining abilities put back into play or different versions. Everyone can agree that claw and swipes are below average and nigh impossible to land without cc but they are not gcde so that make it even harder to utilize these abilities. Teraphim? They get a pretty powerful racial, because they are 'blessed'. Aren't these other two races blessed by deities/spirits as well?
My suggestion is to take that dash that is from the Kurokaiyo's assassin skill tree and give it to beastkin, toned down, as a racial. It's either that or give these boys accursed ghost rip with fancy coloring for each based on elements. Feral swipe, drak claw, piss poor abilities just used as decoration at this point. Ryujin wouldn't want his kids swinging and missing, and I'm damn sure saekanis, asena, and those other furries would want their kids using that crap either.
Also, try and re diversify the beastkin, draks are all valm draks but the lore behind the beastkin should at least make them feel different through some small aspect each other dont have.
Kitsune - Bring back fox fire, OR, give them sumn else.
Ookami - wolf spirit blast thing OR buffed wolf summonings that run to the target and disperse after striking.
Felinae - Assassin dash thing OR a light version of that cosmic wave thing.
Drakenite - Might as well just give them ghost rip or.. that one move with the pink dragon effects on it to these guys.
Just my take on beastkin really, power is needed sometimes to level the races. Right now its easy to say who is on top.
Swipes aint viable at all without being gcde or having a stun that lasts more than 2 seconds.