I'm here to bring out the controversial thoughts. That have nothing to do with signatures.
.....
lemme get my 2nd mastery token when I hit 210 instead of having to have 5 dangers. >:(
Why, you might ask??
Because most of my characters that I commit to (oophs thats rare tho...) are slow burns (well if I start them out as a kiddo they're slow burns. Next character I can finally start at age 30 and hate the world immediately, maybe some soldier with a one-track mind and a lotta guilt could be fun.)
my current char is 209, 2 dangers.
One was the gluttony WARGH
The second was due to wandering near Skarnfel while gathering herbs
My IC atm is relatively passive in most cases. I do the doctoring, I ponder about certain things. Maybe do a little silent worshiping to deities unknown.
But I've been feeling this itch. To go out and battle 'chad', or battlecuck as the forums likes to change it to... (Note I'm like a mid-tier pvper. I still like pvping. Shoot me.)
My character asked another 'How do you find so much trouble' and his response was 'well it just sort of happens, but why do you want to fight' and I sat there for a few minutes before realizing...
I have no IC to want to fight yet (I plan to start leaning into it when the char is older. Sorry I like traumatizing my kid characters, not shonen style them. It just isn't me. Heck I powered down to lose a spar against a Dorian when they were first starting out just cos it felt more immersive that some giant kid born and made for war would beat my stupid mutt that is scared of things)
I just want to fight to oocly pvp, and get my 5 dangers, so that I can have my second mastery to nab Windwalker or Ribcage.
Ye I'm very honest about that. My inner pvper wants to be at my mechanical 'peak'. Cos I uh, I don't go for signatures very often unless they're the funny underused ones that're usually not-that-great-and-bugged-my-screen (hehehaha ULTRASMASH go brrr)
Give non-combatants or slow-burn style character's some love. Keep signatures hard to get, and let nerds like me get our secondary mastery token for existing. Or better yet...
Make it that people with 5 dangers by RPL 200, get their 2 mastery tokens immediately and early, showing that they're more into the combative aspect (And if they hit 5 before 210 they get that 2nd token early too, as long as they're 200+)
Whereas people with no dangers or below 5 dangers before 210, get 1 token at 200, and the 2nd token at 210.
Anyway I gotta go pray that someone attacks my stupid dog in the wild.
Edit:
Please note I RP a coward, regardless of how mechanically strong she is or isn't. She rarely will attack things on sight in the wild (Maybe Batkin if her racism acts up)
.....
lemme get my 2nd mastery token when I hit 210 instead of having to have 5 dangers. >:(
Why, you might ask??
Because most of my characters that I commit to (oophs thats rare tho...) are slow burns (well if I start them out as a kiddo they're slow burns. Next character I can finally start at age 30 and hate the world immediately, maybe some soldier with a one-track mind and a lotta guilt could be fun.)
my current char is 209, 2 dangers.
One was the gluttony WARGH
The second was due to wandering near Skarnfel while gathering herbs
My IC atm is relatively passive in most cases. I do the doctoring, I ponder about certain things. Maybe do a little silent worshiping to deities unknown.
But I've been feeling this itch. To go out and battle 'chad', or battlecuck as the forums likes to change it to... (Note I'm like a mid-tier pvper. I still like pvping. Shoot me.)
My character asked another 'How do you find so much trouble' and his response was 'well it just sort of happens, but why do you want to fight' and I sat there for a few minutes before realizing...
I have no IC to want to fight yet (I plan to start leaning into it when the char is older. Sorry I like traumatizing my kid characters, not shonen style them. It just isn't me. Heck I powered down to lose a spar against a Dorian when they were first starting out just cos it felt more immersive that some giant kid born and made for war would beat my stupid mutt that is scared of things)
I just want to fight to oocly pvp, and get my 5 dangers, so that I can have my second mastery to nab Windwalker or Ribcage.
Ye I'm very honest about that. My inner pvper wants to be at my mechanical 'peak'. Cos I uh, I don't go for signatures very often unless they're the funny underused ones that're usually not-that-great-and-bugged-my-screen (hehehaha ULTRASMASH go brrr)
Give non-combatants or slow-burn style character's some love. Keep signatures hard to get, and let nerds like me get our secondary mastery token for existing. Or better yet...
Make it that people with 5 dangers by RPL 200, get their 2 mastery tokens immediately and early, showing that they're more into the combative aspect (And if they hit 5 before 210 they get that 2nd token early too, as long as they're 200+)
Whereas people with no dangers or below 5 dangers before 210, get 1 token at 200, and the 2nd token at 210.
Anyway I gotta go pray that someone attacks my stupid dog in the wild.
Edit:
Please note I RP a coward, regardless of how mechanically strong she is or isn't. She rarely will attack things on sight in the wild (Maybe Batkin if her racism acts up)
I swear I'm not...
I'm not owned guys.