05-01-2023, 02:43 PM
Now, this is also something I agree to. Make some of the Faith Upgrades a bit more usable. Maybe Blessing twice a year, shoulder burden less harsh.
I also agree to maybe making Healing Elixirs more situationally used. Maybe a cap on how many temp injuries a character has.
This is just an example, but.
Say someone has 2 temps instead of 1. Making the Elixir usable per code, or whatever it needs, to be used and it have an actual effect. Otherwise, yes. It takes away from Medic EXP gains as well as overall IC. That said, I don't want to see them removed from the game but instead buffed a bit per how much it takes to use them. The recipe is already a strong recipe, no complaints there at all! However, making it something like: 2 temp. injuries before usable would be massively succesful and make them worth their while.
I also agree to maybe making Healing Elixirs more situationally used. Maybe a cap on how many temp injuries a character has.
This is just an example, but.
Say someone has 2 temps instead of 1. Making the Elixir usable per code, or whatever it needs, to be used and it have an actual effect. Otherwise, yes. It takes away from Medic EXP gains as well as overall IC. That said, I don't want to see them removed from the game but instead buffed a bit per how much it takes to use them. The recipe is already a strong recipe, no complaints there at all! However, making it something like: 2 temp. injuries before usable would be massively succesful and make them worth their while.