04-15-2023, 04:14 AM
places my hands on the desk
clears my throat
my hands tremble
oh god
Mana Recovery:
This is a major culprit of OOMing strats (that most people hate towards Mana Absorption). I've thought long and hard about it, as an Absorption user. I felt the fear of god within me at the thought that we'd get heavily nerfed. But then I realized one thing, what makes people hate it is not the fact that it drains their mana. It's the fact that it drains their mana AND keeps them drained.
It means that they just can't play the game.
Instead of reducing its mana drain, I thought to myself: let us change how mana recovery works.
Make it so that you recover more mana the less mana you have, starting to ramp up at around 50 or less mana (or simply 33% of the mana). This will give avenues for MA users to actually press Flux and have it deal increased damage, rather than just not buying Flux to abuse the system of keeping them OOMed.
the people expect me to step off the podium
but nay
i remain there, clearing my throat again
Elixirs of Healing:
I brought this up some time ago (approximately a month, maybe more). But if we could potentially have it so that elixirs of healing no longer instantaneously heals injuries but instead halves the duration of the remaining injuries -- similar to medics. This will also give people more reason to seek out medics, and will also add more... well, consequences to losing aggressives or losing dangers without being permed / capped. People can and will swing back in after chugging down their elixir of healing, waiting a few hours and just charging back out.
Fun, of course.
But it also brings light to the fact, that as it stands, unless you get permed or capped (or snake eyed into both) well...
... you can keep swinging.
Let's up the stakes a little, maybe?
clears my throat
my hands tremble
oh god
Mana Recovery:
This is a major culprit of OOMing strats (that most people hate towards Mana Absorption). I've thought long and hard about it, as an Absorption user. I felt the fear of god within me at the thought that we'd get heavily nerfed. But then I realized one thing, what makes people hate it is not the fact that it drains their mana. It's the fact that it drains their mana AND keeps them drained.
It means that they just can't play the game.
Instead of reducing its mana drain, I thought to myself: let us change how mana recovery works.
Make it so that you recover more mana the less mana you have, starting to ramp up at around 50 or less mana (or simply 33% of the mana). This will give avenues for MA users to actually press Flux and have it deal increased damage, rather than just not buying Flux to abuse the system of keeping them OOMed.
the people expect me to step off the podium
but nay
i remain there, clearing my throat again
Elixirs of Healing:
I brought this up some time ago (approximately a month, maybe more). But if we could potentially have it so that elixirs of healing no longer instantaneously heals injuries but instead halves the duration of the remaining injuries -- similar to medics. This will also give people more reason to seek out medics, and will also add more... well, consequences to losing aggressives or losing dangers without being permed / capped. People can and will swing back in after chugging down their elixir of healing, waiting a few hours and just charging back out.
Fun, of course.
But it also brings light to the fact, that as it stands, unless you get permed or capped (or snake eyed into both) well...
... you can keep swinging.
Let's up the stakes a little, maybe?