09-25-2022, 08:23 PM
(This post was last modified: 09-25-2022, 08:47 PM by Simonh2000.)
(09-25-2022, 08:18 PM)Jumpy Wrote:(09-25-2022, 08:11 PM)magicschoolbusdropout Wrote: Can the cap for going into a settlement be cap 0 for undead or any others that cant go into those settlements? There are so many of them I cant even move with out running into one.
the real issue is settlements slapped on bottlenecks instead of vacant wide areas
this is the same as e3 pirates controlling the beach leading to the east or crafthold in spires forcing you to /jump or go through the sors caves under the volcano
maybe settling on bottlenecks while tactical shouldn't be allowed
If only we had caves connected together in different places to the overworld, like e3. You could get from the grodolom cave to the Osronan sewers without having to cross a single bridge just by going underground. Could be cool if we had something like that in Meranthe.
Edit: upon further thought, a whole complex cave network would be super useful for antags in general. There's not a lot of space on the overworld for them to move around, so somewhere with lots of hidden tunnels and entrances/exits would be a huge help (and really cool, did I mention giant cave networks are cool?)