09-20-2022, 12:49 AM
(09-19-2022, 03:43 PM)Avee Wrote:(09-19-2022, 03:28 PM)chance Wrote: Considering removing Rebirth potions or at least changing it so it refunds 1 tree rather than the entire kit. Unsure.
Rebirth potions should only work to 180, with unlimited uses.
This is my hot-take.
If by 180 you don't have some idea of how functional you will be with your build, or are rather uncomfortable with it, that would be the time to change.
Yes, I understand some builds aren't really "done" until 200+, but the point remains that by 180 you should have realized if you've fucked up or not.
This prevents needing to reprogram them broadly, and retains their useful effect. It also gives newer players the option to expiriement with multiple builds to find what they like before settling in. (Assuming of course they uh... pay the money.)
The limit is good and all, but the issue is that at 210, it's a by god completed build no matter which way you slice it. Not that this is a bad thing, but I've always looked at rebirth potions as a "God damn I fucked up real bad." option, and not nessesarily an option for changing your build in totality when you get absolutely trashed by someone one time in a verb.
Mana amnesias are the "I need to make slight adjustments to stay competitive."
Whereas rebirth potions should be the "I need to adjust this build now before it results in my inevitable doom later."
If you want a really spicy option, make every use of a rebirth potion cost 2.5RPP and keep the current setup.
That should be enough to make people seriously consider their use.
To be honest, the issue with that is there will always be the sense of 'Well maybe at 200 when I have my mastery'.
200 is for better or worse the 'soft cap' at which point you will most likely start noticing the issues with your build and no longer having the hope of correcting them via incoming RPL. That is where your growth more or less stalls out.
Honestly, just I feel like it would be a better idea to just make it unlimited uses regardless of what RPL you are, and have them apply an unhealable temp nerf to keep people from doing it constantly.