I'm going to play devil's advocate in favour of rebirths.
Some builds don't have a chance in hell at fighting other builds. Anyone who's played melee (unarmed or armed) into minefield will get what I mean. Ent players who played against blood users in Esshar will also get what I mean. People who have dared to fight a sustain build without a curse (gem or otherwise) will get what I mean. Hard counters are more prevalent than a lot of people think.
This essentially leads to a scenario where you're not allowed to leave a settlement unaccompanied when your rival is online because the moment you leave, you're going to be on their short list for people to scout for easy Ws.
Rebirths empower you to get around that, to change your build and have a fighting chance against said person. Sometimes an amnesia just plain isn't enough to deal with it, after all.
Given that rivalries often kick in at or around 200, 200 is a little low to be the build-changing cutoff point. At minimum, maybe it should be 205 to have a literal middleground.
EDIT:
Addressing Seeker, you can't learn Occultism if you've learned Holy magic and vice versa. Both kinds of magic literally corrupt your system and if you were to try to learn one after learning the other (even with a rebirth potion) I'm fairly sure you'd explode.
Some builds don't have a chance in hell at fighting other builds. Anyone who's played melee (unarmed or armed) into minefield will get what I mean. Ent players who played against blood users in Esshar will also get what I mean. People who have dared to fight a sustain build without a curse (gem or otherwise) will get what I mean. Hard counters are more prevalent than a lot of people think.
This essentially leads to a scenario where you're not allowed to leave a settlement unaccompanied when your rival is online because the moment you leave, you're going to be on their short list for people to scout for easy Ws.
Rebirths empower you to get around that, to change your build and have a fighting chance against said person. Sometimes an amnesia just plain isn't enough to deal with it, after all.
Given that rivalries often kick in at or around 200, 200 is a little low to be the build-changing cutoff point. At minimum, maybe it should be 205 to have a literal middleground.
EDIT:
Addressing Seeker, you can't learn Occultism if you've learned Holy magic and vice versa. Both kinds of magic literally corrupt your system and if you were to try to learn one after learning the other (even with a rebirth potion) I'm fairly sure you'd explode.