(08-31-2022, 12:50 AM)Avee Wrote: Stout - (-5 to melee opener) because lmao humans
Sturdy - (-1 to Artifice Costs) because they're bulky, good for swinging hammer lmao
Nimble - (-1 to Alchemy Costs) agile quick hands y'know lmao
I really like this. Tbqh. All the base races have a '-5 to certain costs' if you look at it. EXCEPT for humans.
Humans have either have no reductions and a raw stat, or a -10 (-5 from alch -5 from art if nimble) and a raw stat
Giving them the whole stat bonuses that they have now, then spreading out the profs to Sturdy and Nimble, and a -5 to melee opener if they pick stout gives them a varied choice of what to have their -5 in. Which in turn fits rather well with the whooole concept of 'Human Adaptability'.
But most importantly okay;
Kitsune = Wildkin kit and -5 to metaphysical attune (Drakanites have -5 to fire attune. Let Kitsunes be unique and focus on that 'Mischievous Trickster' vibe via meta attune.)
Felidae = Wildkin kit and -5 to ether attune (There was no ether attune, now there is, let them be the ether cattes they wish to be)
Razuka = Turn into a base race that people can pick at the start.
Thanks for coming to my ted talk.
I swear I'm not...
I'm not owned guys.