Alright. Time to be divisive.
Wars are a bit boring and uninspired at the moment.
Back in late Spires of Agartha a requirement was added that, in order to raid, you needed to spend a certain amount of a 'food' resource to supply your troops. As a certain real world war has shown, a lack of supplies can be deadly and require retreat. As far as I can see, Meranthe does not have that. Instead you declare a war and just show up for the battle. The closest to preparations seems to be sparring beforehand.
Let's change that, yeah?
I think we should bring back the farmed food mechanic. We already operate by RPG-Like city health systems, so why not add more game mechanics in? It added so much more use to farming and made every raid matter. Did the cost of war justify its outcome? Do you really want to pound another city into the ground when you have enough political instability at home and a shortage of resources? I think we've all seen the gang bang occurring against Delphina and I believe adding a mechanical gatekeeper would go a long way to avoid outright obliterating an enemy. This would also help lower the need for excessively long cooldowns, because the aggressors pay a price and can not so easily spam out attacks.
So, yeah. Farming would have more mechanical use and attacks would become more calculated.
I believe food is the best mechanic, but as a lazy compromise gold could be used instead. You are paying to have your enemy wiped out, after all. Your troops got to eat. Either from food you provide, or by buying it themselves.
Wars are a bit boring and uninspired at the moment.
Back in late Spires of Agartha a requirement was added that, in order to raid, you needed to spend a certain amount of a 'food' resource to supply your troops. As a certain real world war has shown, a lack of supplies can be deadly and require retreat. As far as I can see, Meranthe does not have that. Instead you declare a war and just show up for the battle. The closest to preparations seems to be sparring beforehand.
Let's change that, yeah?
I think we should bring back the farmed food mechanic. We already operate by RPG-Like city health systems, so why not add more game mechanics in? It added so much more use to farming and made every raid matter. Did the cost of war justify its outcome? Do you really want to pound another city into the ground when you have enough political instability at home and a shortage of resources? I think we've all seen the gang bang occurring against Delphina and I believe adding a mechanical gatekeeper would go a long way to avoid outright obliterating an enemy. This would also help lower the need for excessively long cooldowns, because the aggressors pay a price and can not so easily spam out attacks.
So, yeah. Farming would have more mechanical use and attacks would become more calculated.
I believe food is the best mechanic, but as a lazy compromise gold could be used instead. You are paying to have your enemy wiped out, after all. Your troops got to eat. Either from food you provide, or by buying it themselves.