(08-21-2022, 05:33 PM)Sanguine415 Wrote: Another fourth dimensional and powerful take.
Remove/change the curse effect and instead make it so all status effects but slows halve healing from sustain. Burn, poison, bleed, the whole nine yards.
Occult and illusion shouldn't be the only trees capable of contesting the sustain meta.
(Just a suggestion I haven't fought anyone with sustain but I've seen some sins out there.)
I dislike this suggestion because there are so many ways to easily stack status effects. For instance, I ran Poison, and because I became very proficient with it, I was able to consistently maintain poison uptime on enemies. I imagine a skilled Blood user would be able to do the same. If all of my poisoning spells rather than just Acid Spray halved healing, a sustain build would be literally powerless before me. There would be jack they could do because the focus of their build would be nullified. Even with the mere three curses I had, I often pressured nature users to the point that they had to unslot Ingrain and Yggdrassil because they were literally just taking up useless space on their bars.
If your suggestion is implemented, sustain would just be another worthless noob trap. It may as well be removed - I honestly think it would be better for the game if sustain was rarer and restricted to either supplementary racials (i.e. Dullahan's Burden, which doesn't just heal but also cleanses) or very rare abilities (such as the Pride sin). No one likes seeing an epic gamer sitting in a corner dodging you and healing to full and zoning you out with five healing skills and five damage skills. It's a zero-sum game - either you have the potential to pressure them (whether through curse or just having high damage) or you lose outright in a slow, frustrating slogfest because they'll just steadily outheal you.