08-20-2022, 05:48 PM
(This post was last modified: 08-20-2022, 05:53 PM by Sanguine415.)
Consider lessening the nerf of agi on giant form. I know, I know, heresy, Vdalion won their raid so clearly they're not weak. And I don't think giants are weak, so this is more of an illumination than anything else.
Consider the races of Esshar.
Nephilim: Their racials are pricy but all good, very cool.
Bear people: They're down bad until all their stuff is fixed, but prospectively good.
Faeborne: A racial heal is always good for any build, ever, and with AP it's just scrumptious. Similar to synths in having two v solid racials. No stat gain or loss, so they're pretty well balanced.
Hivechads: 10% HP is equivalent to 20 vit, but it has an upkeep cost that requires the thing that lowers it, so it's pretty centrally balanced.
Faceless: Spooky guys, RP focus. Murderous surge is gorked by Myradin's definition, so it must be good.
Humans: 15 vit, 15 pow, or 25 agi and reduced crafting costs, 0 negatives. No nerfs, infinite potential.
Giants: Net gain of 5 stats on the toggle. 15 vit and 10 pow is great, but -20 agi means you have a net gain of 5 stats. There is the argument that agi is worth less than pow or vit, but even in that regard no other race possesses a nerf for their racial.
My suggestion is this. Halve the nerf on giant form so it's -10 agi instead of -20, still a reasonable nerf while not outright making agi centric builds impossible on giants (poor Knawlidge.) Another prospect, and one I favor because it fits the culture, is giants having reduced artificing cost similar to nimble humans, as their culture is heavily centered around forgecraft. Just food for thought.
Consider the races of Esshar.
Nephilim: Their racials are pricy but all good, very cool.
Bear people: They're down bad until all their stuff is fixed, but prospectively good.
Faeborne: A racial heal is always good for any build, ever, and with AP it's just scrumptious. Similar to synths in having two v solid racials. No stat gain or loss, so they're pretty well balanced.
Hivechads: 10% HP is equivalent to 20 vit, but it has an upkeep cost that requires the thing that lowers it, so it's pretty centrally balanced.
Faceless: Spooky guys, RP focus. Murderous surge is gorked by Myradin's definition, so it must be good.
Humans: 15 vit, 15 pow, or 25 agi and reduced crafting costs, 0 negatives. No nerfs, infinite potential.
Giants: Net gain of 5 stats on the toggle. 15 vit and 10 pow is great, but -20 agi means you have a net gain of 5 stats. There is the argument that agi is worth less than pow or vit, but even in that regard no other race possesses a nerf for their racial.
My suggestion is this. Halve the nerf on giant form so it's -10 agi instead of -20, still a reasonable nerf while not outright making agi centric builds impossible on giants (poor Knawlidge.) Another prospect, and one I favor because it fits the culture, is giants having reduced artificing cost similar to nimble humans, as their culture is heavily centered around forgecraft. Just food for thought.