(08-16-2022, 05:27 PM)Oyster. Wrote: there r other ways to gain undeath
undeath is not meant to be easy to gain compared to other resources
the issue is that it's not hard to gain, it just makes someone elses' experience objectively worse IMO.
the feeling of dying to be 5 points of dev fuel is literally terrible. i do not think anyone who gets cap killed by a necromancer will feel anything but bitter.
but the system mechanically demands it, especially with how brutal the decay rate for it is and the fact you get a smallish amount for a kill.
i think the idea of a ritual to do one of those -40 vit perms to someone and pull out all their life essence would be a good alternative to get +5.
that way, it encourages a bit of catch and release and doesn't make it so dull.
edit: 2 per undead in dangerous battle, 1 per perm. these are the only other options right? i think 2 per dangerous is very good
1 for perm is like so comically worthless why even keep it in