I'd like to suggest some.. less grimy alternatives for Necromancers to gain Undeath without having to kill a player and harvest their corpse.
The issue seems to be that people are losing characters to death instead of what could've been a more creative alternative due to the fact that a Necromancer essentially has to kill the person to receive their mechanical boons. It is the way of the world, but perhaps in some cases maybe we can introduce more creative alternatives that could be utilized to gain Undeath without dampening other player's motivations too much.
Perhaps a ritual of sorts which could be incited that gives less essence than harvesting a corpse, but more than a measly one (1) from rolling a grievous injury. I'd be open to discussing several alternative options if this is something that may be taken into consideration. I'm all for a good killing, but for the sake of keeping people around/motivated I think it'd be beneficial to the general atmosphere to discuss less grimy mechanical options so that everyone can enjoy a little antagonism.
The issue seems to be that people are losing characters to death instead of what could've been a more creative alternative due to the fact that a Necromancer essentially has to kill the person to receive their mechanical boons. It is the way of the world, but perhaps in some cases maybe we can introduce more creative alternatives that could be utilized to gain Undeath without dampening other player's motivations too much.
Perhaps a ritual of sorts which could be incited that gives less essence than harvesting a corpse, but more than a measly one (1) from rolling a grievous injury. I'd be open to discussing several alternative options if this is something that may be taken into consideration. I'm all for a good killing, but for the sake of keeping people around/motivated I think it'd be beneficial to the general atmosphere to discuss less grimy mechanical options so that everyone can enjoy a little antagonism.