08-10-2022, 03:01 AM
As it stands right now, dungeons can literally be accomplished by running straight to the end. Here are two(three?) proposed suggestions:
Make mobs in Dungeons grant more EXP when slain. Instead of 1, they could reward 3 or 5.
If the above isn't what you want, make mobs in dungeons have a chance to drop the rare end-dungeon materials so you aren't desperately relying on a miner to not fuck it up. A rare chance ofc, don't need to flood the game with them.
Third suggestion: Make killing the mobs required to spawn the final boss. Not sure if this is possible, at all, especially since mobs sometimes tend to bug out and just not work at all. Could be fixed by just making it so you have to kill (80?)% of mobs in the dungeon.
Make mobs in Dungeons grant more EXP when slain. Instead of 1, they could reward 3 or 5.
If the above isn't what you want, make mobs in dungeons have a chance to drop the rare end-dungeon materials so you aren't desperately relying on a miner to not fuck it up. A rare chance ofc, don't need to flood the game with them.
Third suggestion: Make killing the mobs required to spawn the final boss. Not sure if this is possible, at all, especially since mobs sometimes tend to bug out and just not work at all. Could be fixed by just making it so you have to kill (80?)% of mobs in the dungeon.
if anyone asks i got banned for sending /messages to people