10-03-2021, 05:03 PM
(This post was last modified: 10-03-2021, 05:04 PM by MutesToCry.)
(10-01-2021, 01:50 PM)Absence Wrote:Please Fix Dour Javelin.
From the post, I can absolutely say that Water needs a bit of a 'rework/buff' in a sense that it needs an identity like how Fire/Metal/Cosmic have their own with something in it makes the whole tree worth getting into i.e.- Meteor/Stardust(Cosmic), Titan's Lance/Iron Grip(metal), and Scorch/Flame Slide(Fire). In Water, there's not too much identity then just a few 'flashy' spells. The whole thing for water is suppose to be for 'better terms' a tree with 'flexibility' or freedom to freeform a lot of things. If anything, water can be given an identity by separating a few spells like Dour and Flood. If I can make a suggestion, we can absolutely rework water to have the following spells and changes to give it more of a 'meta' feel without actually breaking IC of it.
My Suggestion is;
Swap Wellspring's Pond for Flood- The very name of Wellspring is for being bountiful in something. Yet if anything, Flood would be far more adaptable in Wellspring for it's 'healing' capabilities as it were. Wellspring as a tree is mainly for healing and the 'protection' side of water, where you learn how to control the positive side of water magic. Yet for Water to have hardly any base healing on its own and an aura that is changed to provide a chance of 'life steal' on water damage seems out of place. So its better to swap it for Pond were the AoE can be swapped with a tick heal that has a fixed 500 HP every second for a max of 7 seconds. It would have no 'initial damage/heal' as it would do something similar to Fire AoEs but for healing. As I said this would be 'swapped' with Flood, so it will be intermediate by the get go.
Bring Cleanse back to Water- Water as a tree is suppose to be cleansing by base. I never got why they moved the cleanse aspect from base water to something more of a 'protection' water tree, when by base anyone should be able to do this. If anything, change cleanse to be a solo spell to remove debuffs of yourself, but Wellspring can get a 'better' cleanse where it adds the 3 pow heal and a group cleanse to party members (If it does this already I wouldn't know). If anything, you can change the name for wellspring from the 'cleanse' to 'Sanitize'.
Buff Typhoon, Bring it to water, and make it the Public Master- Need I say more? Ok, yes Buffing Typhoon can be seen as an 'issue' but that doesn't mean water should get the proverbial shaft in terms of a hidden that literally just changes the look of a water beam and a sliiiiiiight increase of damage. That....is worthless. You can just bring Typhoon back into water and update the damage to be 2 since tornado is 2.5. You can also make it only 1 Typhoon instead of 3. This would make it easy to dodge, but reduce the range from like 60 to 45 due to only being 1 and it can heal with the Water AoEs it drops. It would damage people caught in it too. To make it just that much more fun, add a stunning effect if someone gets hit by the Typhoon. It makes those who recklessly dash into it will be 'properly punished'. Not to mention, you can make tornadoes have a slight tracking ability like devouring winds. Or make it to where Tornadoes have tracking if you have that on.
Buff Dour Javelin, but not in the way you think- Instead of just buffing the damage, range, or CD, buff Dour simply giving it a single added benefit; Make it instant. As the name implies, its a javelin. Similar to the Lightning/Plasma variants, you can make the water variant an instead cast, but make it a straight path like those. You can even lower the cooldown very slightly with this change. Because Dour is hands down the 'worst' sear attack. So why not change it from a sear to an actual javelin? Plus for 15 RPP you have to get your worth.
Move Rings of Malice to Mist- I know I know, its a strange change, but for good reason. Rings dont get used all too much because as Absence put it, no one focus on the spell tree. To give it a bit more worth, you can put it in Mist but keep it intermediate as people go into Mist now for a lot of things like Steam burst and Mist form. That alone would be 40 RPP spent. So why not go a bit more to get a Mist variant of Rings of Malice that can also be buffed with Scald. Because it doesn't blind any more on Mist AoE tiles, and the only spell you'd probably use it for is Steam burst and that's just a waste of 10 rpp if I've ever seen it. This will give worth to both spells as Malice can get a bit more damage from it and be real 'malice' in a spell.
New Master level Hidden Idea-
Down Pour:
A Specialized AoE that slowly drops rain onto the ground in heavy amounts, spawning random puddles that slow foes who touch them. (Think of the Volcanic AoE but for water and much smaller puddle AoE tiles, but it doesn't damage. Its mainly for the slows and heals it can provide.) It also heals the caster based on RPL .75*RPL per puddle AoE they walk over.