06-21-2020, 11:24 AM
(This post was last modified: 06-21-2020, 06:33 PM by ilio.
Edit Reason: slimmed post down/removed belligerent parts
)
i think u need to reevaluate the root of the problem rather than the problem or this will happen again.
I think myllenoris wasn't going to grow after the war. its ic grew sort of shoddy/muddled (mainly due to lack of teraphim rebirths, 220 rpl) and it sat in the spotlight for an entire month while the war was on. a race of prideful elfs that were made strong verbwise to reflect such but at the same time they never really had the chance to grow and shine by themselves which is a shame.
not aimed to call any settlement out in particular but like everyone else said, having looser morals ic / no identity makes the settlements similar. it makes the game unappealing to new players imo.
the osrona/myllenoris conflict could of been rly cool if it was just them 2. a broken alliance after numerous tense scenes between their leaders behind closed doors.
but then theria threw its hand in .. and illburg joined. to me it felt like everyone dogpilled cos they knew they would win.
im sure there was more reason to them joining but it didnt necessarily feel like that from our side.
in truth the war and fallout from it is good rp and i personally enjoyed it. but the resulting game state i take responsibility for.
i didn't particularly think nysea would grow so fast nor did I want it to become more than it originally was, partially why i didn't make any SoEs.
my suggestion is the admins should make an ooc limit of factions (2v2s max) on wars unless there is a ic reason and narrative for it, otherwise i see this happening again. alexander was super unlikeable tho, meant to be brash and direct even if it led to his downfall, and i did write him that way so perhaps this was a rare thing. either way i dont care that osrona lost tbh. it was a p.good story.
to me, most factions feel like their characters are sort of best friends between them. like the one city peace thing that was around pre-timeskip, where everyone sort of jumps around.
imo the theme from the start of the wipe is sort of lost.
I think myllenoris wasn't going to grow after the war. its ic grew sort of shoddy/muddled (mainly due to lack of teraphim rebirths, 220 rpl) and it sat in the spotlight for an entire month while the war was on. a race of prideful elfs that were made strong verbwise to reflect such but at the same time they never really had the chance to grow and shine by themselves which is a shame.
not aimed to call any settlement out in particular but like everyone else said, having looser morals ic / no identity makes the settlements similar. it makes the game unappealing to new players imo.
the osrona/myllenoris conflict could of been rly cool if it was just them 2. a broken alliance after numerous tense scenes between their leaders behind closed doors.
but then theria threw its hand in .. and illburg joined. to me it felt like everyone dogpilled cos they knew they would win.
im sure there was more reason to them joining but it didnt necessarily feel like that from our side.
in truth the war and fallout from it is good rp and i personally enjoyed it. but the resulting game state i take responsibility for.
i didn't particularly think nysea would grow so fast nor did I want it to become more than it originally was, partially why i didn't make any SoEs.
my suggestion is the admins should make an ooc limit of factions (2v2s max) on wars unless there is a ic reason and narrative for it, otherwise i see this happening again. alexander was super unlikeable tho, meant to be brash and direct even if it led to his downfall, and i did write him that way so perhaps this was a rare thing. either way i dont care that osrona lost tbh. it was a p.good story.
to me, most factions feel like their characters are sort of best friends between them. like the one city peace thing that was around pre-timeskip, where everyone sort of jumps around.
imo the theme from the start of the wipe is sort of lost.