chancePatch Notes
Addition: Daily and weekly quest NPCs that will reward a good amount of coin on completion of their task, typically involving the defeat of a boss. Some more challenging than others. They're scattered across the map outside of cities and villages. This grants a more interactive way for characters that aren't invested into a crafting tree to gain coin rather than simply grinding wood/ore.

Addition: A slew of abilities have been added:
Most of these also include new sprite art drawn for this update, best seen in-game!
  • Iridescent Veil: Light - Aura. +20 power, +20 critical, speed boost on dash. Basic. (Light)
  • Blades of Light: Similar functionality to Energy Rapidfire with a barrage of silver swords. Intermediate. (Light)
  • Shadow Dive: Dashes forward, dragging and then knocking back, leaving a crater. Basic. (Shadow)
  • Shadow Dive Rush: Similar to piercing strike except multi-hit, recharging each time. Master / public hidden. (Shadow)
  • Shimmer Blast: Light damage shockwave. Spawns a crystal where the caster stands. Basic. (Crystal)
  • Prismatic Pillars: Several sear-like crystals structures chase the target in pursuit. Master / public hidden. (Crystal)
  • Sand Tsunami - Giant wave that spawns sand projectiles in the trail it leaves. Intermediate.(Sand)
  • Ribcage: Inflicts a self-slow and self-silence for 5s, grants damage immunity and absorbs 50% of incoming damage. Intermediate. (Bone)
  • Ivory Graveyard: Large AoE, visual remake of the old variant. Master / public hidden. (Bone)
  • Grappling Hook: A whip with an extended 5 tile range that instantly teleports the enemy in front on-hit. Basic. (Metal)
  • Sparkbomb: Several orbs of plasma whizz around the caster, dealing rapid AoE damage. Basic. (Plasma)
  • Impact Cannon: Instantaneous, 5-tile wide beam that deals a heavy knockback. Intermediate. (Explosion)
  • Psionic Crush: Telekinesis v2 reworked. Master / public hidden. (Gravity)
Addition: Public hiddens. At 200RPL, you now gain a Hidden Point which you can use to purchase a public hidden, along with the associated RPP cost. These are non-refundable and allow a character to showcase their mastery in a particular tree. Many master tier hiddens are now intermediates and have been adjusted accordingly, for example:

Quote:Power Attunement - Combat Style
Bladestorm - Armed
Tremor - Earth
Water Dragon's Roar - Water
Severance - Blood
Cinderflare - Explosion
Vacuum Vortex - Air
Arc of Devastation - Lightning
Storm - Lightning
Spiral Bomb - Energy
Deflecting Palm - Energy
Stardust Explosion - Cosmic
Judgement Beam - Holy
Executioner's Cannon - Occult

The Siren race:
Quote:Fire's opener costs 10RPP more, Water's costs 5 less.

Passive. Effect of +10 water/sound def.  Galene's Reverence (Mermaid), Scylla's Grace (Anguill), or Lucothea's Beauty (Selkie).
Manifest Water Spirit: Call a temporary, aqueous manifestation of your spirit to invigorate and empower you. Familiar that heals.
Oceanic Attunement: Draw on the power of your water spirit to temporarily improve the power of your affinities. +15 Water Power for 8s, immunity to debuffs during.

The Sarradian race:
Quote:Elemental Fury: Harness the energies of Hajara's forging, and increase your elemental affinity for 10 seconds. +10 base element pow.
Gaean Embrace: Call on the elemental blessings, defending you against the five elements for 8 seconds. +40 base element def.
Lifewell Flow: Channel your lifeblood's potential, sending mana flowing through you. Heal over time for a total of 8.

The Synthetic race:
Quote:The base elemental opener spell (Fire, Air, Water, and Earth) costs 10RPP more.

Auto-Repair: Tap in to your body's healing capabilities and restore your stamina. Cleanse/heal.
Negation: Create a zone around you that reaves the living energies from your foes. DoT buff.
Suppression: As a living weapon, fire a powerful blast of cancellation that snares a victim, rooting them and desolating the area around. Non-homing projectile.
Eradication: A synthetic's resilience is unmatched. Pain can be filtered out and numbed, and exhaustion is rare. Aura. +20 Vitality, +10% AP.

Addition: Billboards now work with our saving code, where they're linked to a guild in the map editor. For those who are unaware of this feature, characters are able to sticky paper onto the billboard by dragging it over for a fee of 50c. The guild leader and rank 4 members can highlight submissions and remove them by interacting with the billboard.

Addition: An /activity command that displays your online time, number of RPs posted, dangerous and deadly fights.

Addition: A key with 100 or less online hours has their character's name highlighted in green.

Addition: Adds /maxview, which lets you set your view range, as larger resolutions could cause client-side lag due to the size of the view.

Addition: Adds /fps, which lets you change your FPS. Default is 20.

Addition: Many cosmetic additions to the clothing stores. 

Change: Cosmic, Light, and Shadow are now public spell trees.

Change: The five tiers of a crafting tree cost a total of 10RPP rather than 15RPP, now.

Fix: Flamethrower didn't respect friendly fire, and could damage the caster.
Addition: An 'Aggressive' setting has been added, which inflicts temporary injuries at a roll of 4 or less, but not permanent ones. It does not grant bonus AP, but does inflict a battle nerf on victory. The middle ground between restrained and dangerous.
Addition: Interact, follow, and target NPC are now available in key mapping (F12). 
Addition: Added a /cooking prefix that displays when you can next cook for EXP
Addition: Spells now display their 'type' (wave, aura, projectile, etc), still need to manually add a lot of them but we've made a good start on it.
Addition: Bluesteel and tyrium gear sets, as well as a tryium weapon and a heavy staff, the scepter. Gold, silver, and mythril rings are now craftable.

Change: Run is now a toggle rather than a key press.
Change: The follow key is now F instead of X, so it won't break follow when interacting with objects (such as mining). 
Change: You can now target NPCs with T, and this can be re-binded (F12).

Fix: Silver Surge (Tempest) wasn't cleansing on cast.
Fix: Paragraphs now space properly for item descriptions, the /message command, and event announcements. 
Fix: 'Toggle Chat' in guild options will now save between sessions, for those who want to disable it.
Addition: Books are a craftable item with customizable HTML pages that can be ordered and edited as desired. Bookshelves can be crafted in a lot you own for the storing and viewing of books. See this guide for more details.

Addition: Dismantle, a T1 Artificer recipe that lets you take apart items for half the resources at the cost of 1000 energy.

Addition: Fishing levels that grant access to new types of fish as you level up.

Addition: Mining levels that increase the chance of extracting an extra ore as you mine.

Addition: Replenishment, a high cost T1 alchemy recipe that lasts for a year. Reduces all energy costs by 25%.

Addition: Elemental Attunement, various high cost T1 alchemy recipes that last a year. They increase your elemental power and defense by 3 depending on which is consumed (Fire, Earth, Air, Water, Ether, or Metaphysical). 

Addition: General crafting objects that save to the map. They can be destroyed by others (for an energy cost and on a timer), and the owner can pick them up.
  • Tents, they cost 20 leather and function as beds.
  • Campfires, which you can warm your hands by for a small energy bonus (if it's been lit with wood), and also cook with.
  • Signs, for 100 wood. The owner can assign a name and description.
Addition: Fairies may or may not be an available race through role applications, depending on if you believe in the myth.

Addition: Examine feature that displays a person's items and injuries, via /examine. You can click each item to view their description.

Addition: /rp command to open the RP prompt.

Addition: /announcements command that displays the last 10 public guild announcements in your chat.

Addition: Auto Ready game option, which automatically readies up for RPB rounds.

Addition: The 'EC' variable that's set via admin edit now grants the character GCDE, debuff immunity, and infinite mana.

Change: Receiving a letter now pings you.
Change: Receiving an admin PM now pings you.

Change: Reorganizes element damage of all spells, so they're assigned to a primary type. Earth, Water, Air, Fire, Ether, and Metaphysical.

Change: Various QoL improvements to Alchemy:
Quote:- Renames 'Rage Potion' to 'Adrenaline Potion', "Your surroundings intensify, the flow of magic becoming more clear... Adrenaline spikes significantly, fight or flight kicking in! You feel your attack power spike at the cost of defense!
+ 6% AP, -3% DR. -1 on capture rolls if a loss.
Sinka cost increased from 1 to 3, and also requires 3 demon horns since they weren't being used in recipes

- Levitation potion's duration tripled (from 1 hour to 3)
- Energy potion's duration tripled (from 1 hour to 3). The speed buff also doesn't cancel unless you're at 5% or less HP. (For fast travel only, mentioned on use and in the description)
- Sleep potion now gives +50% energy while resting rather than +25%
- Rejuvenation potion now heal for 125 HP rather than 30 HP, once every 5s rather than 3s, a total of 1500 HP per minute. But the recipe also costs 2 fairy dust now.
- Sylavanum potion now require 2 fairy dust instead of 3, provides 15 power instead of 10.

Fix: A cooldown has been added to the 'This build is locked prompt!' to stop the chat spam.
Fix: Face icons in the chat removed due to caching issues. May re-introduce later on.
Fix: Certain linear projectiles (such as Blood Bullet) could multi-hit when they're only meant to damage once.
Addition: Starfall Academy and Shadowmire, a large region and spawn point on the map, as well as an Academy Tailor that has uniforms for students.

Addition: The Monster Class, which has specific rules and guidelines. They spawn in at a boosted RPL but do not get rebirth perks (other than unlocking new races). To begin there's six races and each has their own custom tree. 

Addition: Land plots can now be crafted within homes, granting indoor farmland.

Addition: Expands paper functionality to include sealing, which sets the sprite of the item to an unopened letter. The paper cannot be edited after, and reading it will break the seal (and also change the visual).

Change: /message now requires a physical letter! If the target's inventory is full, it's dropped beneath them. Tip: Craft a book and drag and drop the letters into the item to store them; they can be removed just as easily.

Change: Certain special spells (such as combat style actives) now have a visual display while on cooldown. 

Change: If a property has 3 days or less maintenance left, it'll warn the owner when they log in. The /properties command displays this information.
Addition: There are now mini-game mechanics that have a dedicated chat ('Games') and functionality. The first of these is Arcana, which you can read the guide of here

- A deck container. You can drag and drop cards into it for storage. Click the deck to draw a card, and right-click for the following additional options:
View Cards: Lists all the cards in the container in the Games chat tab.
Take Card: Opens up the list of cards within the container and allows you to remove one.
Reveal Draw: Draws a card while revealing it to all nearby.
Shuffle: Shuffles the cards within the deck.
Rename: Lets you name the deck object.

- A card item. Drag and drop the card into a deck to add it to the deck. Right-click the card while it's in your inventory to drop it facedown or face up. 
When a card is dropped, you can drag it around without moving by clicking, holding, then moving your cursor, to make play easier. On right-clicking the card while it's dropped, you'll also have options like 'turn' and 'flip'. 

Addition: The Arcana Alpha set, which includes 200 cards and seven archetypes.  Collect mythics and rares based on various elements of Eternia, including tributes to past characters!

Addition: Unique items now save on the map and can function as custom props. Check out early examples of that in this thread!

Addition: A ticket system has been added along with a help page. An admin can take any available ticket, sorted in their menu by open/closed, and communicate with the player directly via an external chat interface. 

Addition: The injury and capture rolls of the defeated in an aggressive+ battle will now display to all those nearby.

Addition: The 'check building' command while interacting with a property now displays additional information, such as who owns it how much maintenance is paid for. 

Addition: A 64x64 canvas sprite in the tailor, named 'cosmetic', solely for the sake of spiriting. 

Change: The Deadly RPB setting no longer defeated instantly on a roll of 2 or less. Rather, it inflicts a crippling permanent injury of -40 vitality.

Change: /who lists by character name rather than key, to make seeing if a particular character is online easier.

Change: The Say and RP range have been increased from 10 to 15.

Change: /r as a shortcut to /ready during battle.
Addition: The Elemental Overhaul improves and properly categorizes damage properly across the board, and introduces two new categories alongside Fire, Air, Water, and Earth: Bio and Metaphysical.
  • Bio's base tree is Nature, opening with Bio Attunement. Its specializations are Blood, Bone, and Poison.
  • Metaphysical's base tree is Illusion, opening with Meta Attunement. Its specializations are Gravity, Time, Shadow, and Light.
  • All specializations now scale properly to their base power type. If you have +5 fire ele pow? That's +5 ele power on fire and all its sub-elements.
Addition: Forged items now display the year they were made and who they were crafted by.
Addition: Every 10 years, the rarity of an item will decrease by 1 grade. ULTRA > RARE > UNCOMMON > STANDARD. This is to encourage a health restock of artificer items into the world over time rather than an ever expanding, saturated pool of rarities. If an item is marked as a unique, the rarity will not degrade over time.

Addition: A T2 Artificer recipe, Whetsone. 5 Steel, 5 Adamantite. Drag and drop it on to a weapon to restore its Pristine status. One time use.

Addition: Lodestone Potion. This doubles the output of ores gained from mining for one hour.

Change: AP has been replaced with FM (Force Multiplier) for clarity and separation from Power on spell tooltips.
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