02-15-2024, 03:39 AM
Key/Character: Zicoftryx
Which Event: The Door That Wakes to Darkness
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): A little delay is always expected, and it's not like we were the most organized either. I had no issue whatsoever with the pacing, and thought it felt really good throughout.
Balance (How entertaining were the battles, and any obstacles/traps?): Once they got the feel for it after the first few attempts, I think it hit pretty fucking good. Letting us fuck around by giving the Robot orders at the end and making the fight easier through interaction always gets a massive +1 in my book.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The one time I will say that "rocks fall, everyone (almost) dies" was good storytelling. Felt good and interactive, and again, despite us being a very disorganized group, held together cohesively and nicely.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Flavorful rewards and a very cool setup of items to do interesting things with. I, personally, think you should have given Israphel a -40 perm, because it would have been funny. Other than that, good.
Overall: I give it five
's out of five.
Which Event: The Door That Wakes to Darkness
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): A little delay is always expected, and it's not like we were the most organized either. I had no issue whatsoever with the pacing, and thought it felt really good throughout.
Balance (How entertaining were the battles, and any obstacles/traps?): Once they got the feel for it after the first few attempts, I think it hit pretty fucking good. Letting us fuck around by giving the Robot orders at the end and making the fight easier through interaction always gets a massive +1 in my book.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The one time I will say that "rocks fall, everyone (almost) dies" was good storytelling. Felt good and interactive, and again, despite us being a very disorganized group, held together cohesively and nicely.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Flavorful rewards and a very cool setup of items to do interesting things with. I, personally, think you should have given Israphel a -40 perm, because it would have been funny. Other than that, good.
Overall: I give it five
![[Image: 3cbd1a96b6564d593c7a726bcc3451df.png]](https://i.gyazo.com/3cbd1a96b6564d593c7a726bcc3451df.png)
![[Image: edbae8adc4cdc657c7307971b838ad95.png]](https://i.gyazo.com/edbae8adc4cdc657c7307971b838ad95.png)
if anyone asks i got banned for sending /messages to people