04-08-2020, 02:45 AM
(This post was last modified: 04-08-2020, 02:46 AM by Left Brain.)
(04-08-2020, 01:16 AM)Jess Wrote:(04-07-2020, 11:36 PM)Touc Wrote: Spell:If someone gets caught in a beam mid-phantom/assault, the beam does so much extra damage it can delete someone from half hp depending on the stats involved.
Phantom Strikes/Assault
Suggestion:
Even if you outplay your opponent by hitting them with a beam/knockback stun like Water Beam, both of these abilities will still trigger and the opponent will still get multiple free, effortless homing hits on you while leaving them close enough to finish up their combo. Even if you react and stun them while they're teleporting around you, they still get their effortless hits and they don't even take the full damage of the spell. It needs to cancel upon being stunned, or the stun timer needs to start when the Phantom Strikes/Assault finishes, not when it's ongoing.
The spell continues after a stun because the animation already started, and you'll find any 'homing' does the same thing when hit by a beam/knockback.
Piercing strike is a good example.
The solution to that would probably be having the spell end when you're stunned, rather than continue on. Also when the user is knocked back during it they end up in a predetermined spot. (Right in front of you.) Not much counterplay to this spell. You just take the fat damage and then have to prepare for more fat damage. I'd say make the distance afterwards greater, or yeah... Maybe make stuns affect the spell in some capacity.