Spell: Disarm
Suggestion: Make your weapons location more clear, and maybe 3x3 as opposed to 1x1. It's already extremely oppressive with a good CD technique, good damage, GCDE and removing your staff. It should be easier to see, and pick up. Similar to Crystals. Maybe add the outline to the item that you get with Crystals when they are yours, this could help a lot.
Also make it respect RPB boundaries, throwing someones weapon outisde of rpb box is wild
Spell: Spinthrow
Suggestion: Tweak damage down a little, super big damage considering the rapid tick also. However, do think it should lock up the opponent and not allow them to cast whilst being spun.
Spell: Melodic Repose
Suggestion: Make it actually work? Atm it literally never hits, doesn't tick correctly and heals nothing. Honestly even if it was just a better tick rate healing aoe, that'd be better than what it is currently.
Spell: Lightspeed Kick
Suggestion: Increase Range/Damage. It is rather depressing for an intermediate, however the appearance of it is cool.
Suggestion: Make your weapons location more clear, and maybe 3x3 as opposed to 1x1. It's already extremely oppressive with a good CD technique, good damage, GCDE and removing your staff. It should be easier to see, and pick up. Similar to Crystals. Maybe add the outline to the item that you get with Crystals when they are yours, this could help a lot.
Also make it respect RPB boundaries, throwing someones weapon outisde of rpb box is wild
Spell: Spinthrow
Suggestion: Tweak damage down a little, super big damage considering the rapid tick also. However, do think it should lock up the opponent and not allow them to cast whilst being spun.
Spell: Melodic Repose
Suggestion: Make it actually work? Atm it literally never hits, doesn't tick correctly and heals nothing. Honestly even if it was just a better tick rate healing aoe, that'd be better than what it is currently.
Spell: Lightspeed Kick
Suggestion: Increase Range/Damage. It is rather depressing for an intermediate, however the appearance of it is cool.