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The Current State of Eternias Meta
#84
A lot of this thread was people trying to talk about how invulns should work instead, and I feel like it's a mild case of something akin to survivor bias; Everyone's tackling invulns because it's what is being used, but you have to remember that the problem isn't the invuln stacking, but the 2 spell combos that take 30 - 40% of your hp. A 2s invuln only keeps you that much more in the battle because if you don't have it, you're eating half your health. TC isn't going to return insane amounts of damage if you don't deal insane amounts of damage, and neither will DP.

The problem isn't with invuln stacking; Most of these were available and even used by people earlier on in the game, and while it generally made them strong because, yes, invulns are a really good way of rewarding skilled play - Specially low duration invulns, because they allow for you to lose little to no uptime and provide no opportunity for further setup by your opponent. If someone hits you the exact moment you pop TC, they're only going out of GCD when TC has already blown up. Others, like sand invuln, magma shell and deflecting palm don't share the same thing because I can stand next to someone and wait for my spells to come back, and time things to hit them when they come out. Something that just can't be done with TC, should I hit their invuln somehow.

The problem, though, is that invulns work much in a game where denying a single spell means you have 20% of your hp intact that wouldn't be otherwise. Even more so in a game where, in order to make healing useful, everything that heals has to heal absurd amounts of HP. Looking at you, sustain faeborne builds that got 40% of their hp back over the course of 10 seconds.

It's not a matter of *just* invulns being strong; They are, and while limiting them is not a bad idea, it's putting a bandaid on a broken bone, drinking some Tylenol, and saying that the problem is solved. It's a matter that higher duration invulns make it so you can gain a lot of time which gives you plenty of room to turn the battle around, since that high damage spell you have slotted will deal a fuckton of damage, or you will be able to heal all your hp back again, etc. If I need just two or three spells to deal 50% of my enemy's hp bar, why wouldn't I just keep those spells in my bar and buy for time otherwise?

thanks for coming to my ted talk
[Image: Fky6ssr.png]
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Messages In This Thread
RE: The Current State of Eternias Meta - by Mald - 08-28-2023, 07:00 PM
RE: The Current State of Eternias Meta - by GSM - 08-28-2023, 07:02 PM
RE: The Current State of Eternias Meta - by GSM - 08-28-2023, 07:21 PM
RE: The Current State of Eternias Meta - by Milly - 08-28-2023, 07:23 PM
RE: The Current State of Eternias Meta - by Mald - 08-28-2023, 08:38 PM
RE: The Current State of Eternias Meta - by Zilly - 08-28-2023, 08:34 PM
RE: The Current State of Eternias Meta - by Gold - 08-28-2023, 09:17 PM
RE: The Current State of Eternias Meta - by Zilly - 08-29-2023, 02:04 AM
RE: The Current State of Eternias Meta - by Mald - 08-30-2023, 12:14 AM
RE: The Current State of Eternias Meta - by Milly - 08-29-2023, 09:36 PM
RE: The Current State of Eternias Meta - by Lung - 08-30-2023, 01:13 AM
RE: The Current State of Eternias Meta - by GSM - 08-30-2023, 02:55 AM
RE: The Current State of Eternias Meta - by Mald - 08-30-2023, 03:43 AM
RE: The Current State of Eternias Meta - by GSM - 08-30-2023, 04:09 AM
RE: The Current State of Eternias Meta - by BLOX - 08-30-2023, 05:14 AM
RE: The Current State of Eternias Meta - by BLOX - 08-30-2023, 04:07 AM
RE: The Current State of Eternias Meta - by Avee - 08-30-2023, 04:46 AM
RE: The Current State of Eternias Meta - by BLOX - 08-30-2023, 05:10 AM
RE: The Current State of Eternias Meta - by Milly - 08-30-2023, 04:59 AM
RE: The Current State of Eternias Meta - by Didos - 08-30-2023, 05:14 AM
RE: The Current State of Eternias Meta - by Gold - 08-30-2023, 04:03 PM
RE: The Current State of Eternias Meta - by Nailman - 08-30-2023, 08:32 PM

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