08-28-2023, 08:33 PM
(08-28-2023, 08:31 PM)ForgetTheUnknown Wrote: Personally, we should start nerfing spells that actually require you to use immunes, then limit the immunes. So it isnt mandatory to use. And as somebody else stated, bringing back some polished old spells would be nice. I know theres a dmi limit for spell trees (( think the maximum is 12???), just start giving public trees at least maximum of 9-10 spells for more build diversity for the smaller sub trees that are deemed "too weak/support". Instead of a mainstream "gotta do full armed, gotta do full X and Y Z Spell tree"
This. Immunes wouldn't be needed if the 5 sec CC combo into a deathtrap didn't exist. Yes, you can solve this by getting a cleanse but why would you get a cleanse if you can just get an immune which is superior?