07-22-2023, 02:31 AM
(This post was last modified: 07-22-2023, 02:32 AM by RainIsABirb.)
(07-22-2023, 02:28 AM)DragonDarklyDreaming Wrote: Currently, fireball is...
8.5 damage, Range 10, Cooldown 10, Mana 5 with a 50% chance of inflicting burn (which does... Negligible damage.)
Golden Bolt from Sand is...
10 damage, Range 12, Cooldown 6, Mana 10
Golden Bolt is just plain a *better fireball*. Can we lower fireball's cooldown a bit to bring it more towards a 'spammable ranged option'? Fire's cooldowns are all rather large, and very punishing if you miss anything. Given how difficult it is to hit fireball, I feel like its cooldown should be lowered.
Don't forget the key differences between these two spells:
Fireball is significantly faster and has a more forgiving hitbox. In addition, burn (it is a 100% chance; tooltip lies) doesn't deal negligible damage, but is instead about 2.5sd with a slow attached to it. While Golden Bolt's CD may be better on paper, in reality you're going to find opportunities to land it few and far between- all the while triggering GCD on yourself which can be a huge detriment.
Both spells are pretty bad, don't get me wrong! But looking at the stats on paper isn't all you should consider when thinking about balance.