05-07-2023, 01:11 PM
I did some comparisons, and I realized an issue:
![[Image: image.png]](https://i.ibb.co/126v9f3/image.png)
![[Image: image.png]](https://i.ibb.co/126v9f3/image.png)
![[Image: image.png]](https://i.ibb.co/wCxvRpC/image.png)
Somehow, Tornado ended up as having the same damage as Typhoon, despite not leaving any healing AoE behind like the wellspring version of tornado.
Also in testing, Tornado for some reason did a bit less damage per tic despite what is written
(Could because I tested it on a grodon. Maybe that creature has a weaker defense to water? I don't know)
The only advantage I noticed for tornado is that it lasts for 3 seconds longer, which I don't think is enough to warrant it.
Tornado is a skill that is rarely used anyway, so what if we'll buff up the damage or lower the CD to make it better stand out on its own when compared to Typhoon?
Also in testing, Tornado for some reason did a bit less damage per tic despite what is written
(Could because I tested it on a grodon. Maybe that creature has a weaker defense to water? I don't know)
The only advantage I noticed for tornado is that it lasts for 3 seconds longer, which I don't think is enough to warrant it.
Tornado is a skill that is rarely used anyway, so what if we'll buff up the damage or lower the CD to make it better stand out on its own when compared to Typhoon?