05-07-2023, 07:04 AM
Spell: Infection from Poison Tree
Suggestion: Make it phase through mobs or summons that aren't targeted just like every other homing in the game.
Reasoning: I went and previewed every homing and even skill shots to see if there was any other spell that gets blocked by mobs/summons like Infection does, and to my surprise... Only Crystal Javelin gets blocked by untargetted mobs/summons. I think it should be adjusted to be just like every other homing considering it's pretty much unused for this very reason, even the very few poison users don't care enough to slot it in because it's basically locking out a spell slot when fighting summons which is quite unfortunate.
Now, why is this niche interaction important enough to make a balance post?
Because Infection is one of only 3 spells that cause poison (others being Noxious Cloud and Styx, others are flat damage or apply the wrong poison effect) and the only spell to benefit from someone being poisoned (unless you count Toxic Shroud) which isn't very haram if it can just be told to basically fuck off by any RPL 200+ demon who gets trisummon. Adding on to this, the projectile is slower than every other homing and has a range of 11 meanwhile Blood Siphon has range of 16 with slightly faster speed and Shard Shot has a range of 12 with the fastest speed of all homings.
Both of those have secondary effects that are quite nice meanwhile Infection applies a shitty DoT that lasts for two ticks and can only benefit Toxic Shroud's active.
It's also a nice spell though, so maybe you can do this change and then nerf it's dmg or some shit idk.
In short, buff me. Thanks.
Suggestion: Make it phase through mobs or summons that aren't targeted just like every other homing in the game.
Reasoning: I went and previewed every homing and even skill shots to see if there was any other spell that gets blocked by mobs/summons like Infection does, and to my surprise... Only Crystal Javelin gets blocked by untargetted mobs/summons. I think it should be adjusted to be just like every other homing considering it's pretty much unused for this very reason, even the very few poison users don't care enough to slot it in because it's basically locking out a spell slot when fighting summons which is quite unfortunate.
Now, why is this niche interaction important enough to make a balance post?
Because Infection is one of only 3 spells that cause poison (others being Noxious Cloud and Styx, others are flat damage or apply the wrong poison effect) and the only spell to benefit from someone being poisoned (unless you count Toxic Shroud) which isn't very haram if it can just be told to basically fuck off by any RPL 200+ demon who gets trisummon. Adding on to this, the projectile is slower than every other homing and has a range of 11 meanwhile Blood Siphon has range of 16 with slightly faster speed and Shard Shot has a range of 12 with the fastest speed of all homings.
Both of those have secondary effects that are quite nice meanwhile Infection applies a shitty DoT that lasts for two ticks and can only benefit Toxic Shroud's active.
It's also a nice spell though, so maybe you can do this change and then nerf it's dmg or some shit idk.
In short, buff me. Thanks.
![[Image: p7bwcz69587.gif]](https://cdn.imgchest.com/files/p7bwcz69587.gif)