04-23-2023, 10:39 PM
Character: Isadora
Event: Finding A Way To Life
Responsiveness:
Very fast, very responsive. Took our actions into consideration, and for the most part made it feel like everyone mattered.
10/10
Balance:
A little puzzle is often presented, fail it and you probably got an extra fight or roll on your hands- Each puzzle was solve-able, felt well thought out and were quite fun.
I wasn't a fan of the No-CD Deflect Boss. In general I don't like No-CD ECs, but Deflect just makes it feel really bad to fight against. The other boss(es) were completely fine in terms of balance, but ah. I just don't like No-CD Bosses.
8/10
Storytelling:
10/10
Fairness:
Injuries were handed out based on actions and what actually happened in the Event-- It does mean the more pro-active characters got punished more, but it is a choice left up to the individual player / party as a whole on how to handle, which I kind of like.
10/10
Overall:
Long events, but they're usually always worth it for the story and level of interaction Rob provides-- If you got the time to commit to it!
9.5/10
In the future, I think you should be upfront about whether Elixirs can be used to mend an injury roll (As most people have grown used to it from other DM's events) or not.
I also don't think you should be against it-- I kind of like the idea of rewarding someone who came prepared vs. someone who didn't.
Event: Finding A Way To Life
Responsiveness:
Very fast, very responsive. Took our actions into consideration, and for the most part made it feel like everyone mattered.
10/10
Balance:
A little puzzle is often presented, fail it and you probably got an extra fight or roll on your hands- Each puzzle was solve-able, felt well thought out and were quite fun.
I wasn't a fan of the No-CD Deflect Boss. In general I don't like No-CD ECs, but Deflect just makes it feel really bad to fight against. The other boss(es) were completely fine in terms of balance, but ah. I just don't like No-CD Bosses.
8/10
Storytelling:
10/10
Fairness:
Injuries were handed out based on actions and what actually happened in the Event-- It does mean the more pro-active characters got punished more, but it is a choice left up to the individual player / party as a whole on how to handle, which I kind of like.
10/10
Overall:
Long events, but they're usually always worth it for the story and level of interaction Rob provides-- If you got the time to commit to it!
9.5/10
In the future, I think you should be upfront about whether Elixirs can be used to mend an injury roll (As most people have grown used to it from other DM's events) or not.
I also don't think you should be against it-- I kind of like the idea of rewarding someone who came prepared vs. someone who didn't.
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