Character: Lyseroth
Event: Finding A Way To Life
Responsiveness: Very responsive. Not just fast, but genuinely responsive. Actions that we take, interactions that we make; each of them have their own effects on the way the story went. In fact, one of the characters' actions have split up the party which resulted in two different narrations happening at the same time. Did I notice? Hell no. I did not notice that there were any delays or any parts ignored.
Balance: Fun puzzle balances. Rob can be very creative with how the puzzles are conducted, how the challenges flow. They are not simply text puzzles that you have to go through. If I have a slight gripe, it's that one of the battle (with the mirror...) made me feel partially punished. But now that I have a rested brain, it was likely the only way he would have been able to threaten my character with an event character setup. Because reflects and deflects against an EC can make the EC suffer a lot,
So watching my TC get TCed but then I D Palmed it only to be met by his D Palm followed by a finishing TC on his part did feel a bit sore at first. But in hindsight? Hilarious.
Probably not for the rest of the party though but,
sips my tea
Should have deflected too!!! (/s)
Other than that, creative ways of punishing and creative ways of adding challenges.
Storytelling: Okay.
Rob's storytelling is particularly good, but there is one thing that I have to make very, very clear:
What Rob does aren't simply events, they're full blown campaigns.
What he provides is a full-on story arc, from start to finish. With climax, rising action -- and the likes in-between. What does this mean for you and why did I bring this up? It means that Rob's events / campaigns are very fleshed out, there's hardly any moment where you do something then don't realize that it's related to something bigger. (I even pointed out, at one time, that there was a reference that I noticed). But, if there's one thing that it comes with as a caveat:
It's that most of his events / campaigns, at this scale, are likely best done as a two-parter.
We stayed up late and pushed through the 9 hour event (which he said to be QUICK). Though a part of it was also through a fault of my own, because I did big RPs before the event. So by the end of it, I was dead and just wanted to get things done.
In the future (distant or near) maybe I'll get to taste Rob's events in full. As a two-parter, but that's a what-if.
I now know why this man possibly does not do character events as much, they are genuine character campaigns where each character involved has their own stories woven into it.
(steals his ideas for challenges and storytelling)
Fairness: Very.
One thing that I will note is that my character is a doctor. So on a whim, I brought a Trauma Kit with me and he took it as a consideration for having my medical tools and successfully preventing an early perm. I brought other things too, and each of them were considered whenever I used them which made me glad that he was fair towards creativity.
A failed puzzle did not result in utter obliteration, but a boss battle. Which in hindsight might have been the reason why it was hard, a part of me wondered what would have happened if it were me that had been 'mirrored' rather than someone else in the party. But aside from that, I think the risks have been fair for the rewards.
Overall: 10/10
I would, however, need plenty of rest, probably some day-offs and actually not RPing before a Rob event.
Request for it to be a two-parter for maximum enjoyment, don't force through it in a single day.
... a-are all his events long campaigns?
I don't know.
I'm judging based on the one I got.
Event: Finding A Way To Life
Responsiveness: Very responsive. Not just fast, but genuinely responsive. Actions that we take, interactions that we make; each of them have their own effects on the way the story went. In fact, one of the characters' actions have split up the party which resulted in two different narrations happening at the same time. Did I notice? Hell no. I did not notice that there were any delays or any parts ignored.
Balance: Fun puzzle balances. Rob can be very creative with how the puzzles are conducted, how the challenges flow. They are not simply text puzzles that you have to go through. If I have a slight gripe, it's that one of the battle (with the mirror...) made me feel partially punished. But now that I have a rested brain, it was likely the only way he would have been able to threaten my character with an event character setup. Because reflects and deflects against an EC can make the EC suffer a lot,
So watching my TC get TCed but then I D Palmed it only to be met by his D Palm followed by a finishing TC on his part did feel a bit sore at first. But in hindsight? Hilarious.
Probably not for the rest of the party though but,
sips my tea
Should have deflected too!!! (/s)
Other than that, creative ways of punishing and creative ways of adding challenges.
Storytelling: Okay.
Rob's storytelling is particularly good, but there is one thing that I have to make very, very clear:
What Rob does aren't simply events, they're full blown campaigns.
What he provides is a full-on story arc, from start to finish. With climax, rising action -- and the likes in-between. What does this mean for you and why did I bring this up? It means that Rob's events / campaigns are very fleshed out, there's hardly any moment where you do something then don't realize that it's related to something bigger. (I even pointed out, at one time, that there was a reference that I noticed). But, if there's one thing that it comes with as a caveat:
It's that most of his events / campaigns, at this scale, are likely best done as a two-parter.
We stayed up late and pushed through the 9 hour event (which he said to be QUICK). Though a part of it was also through a fault of my own, because I did big RPs before the event. So by the end of it, I was dead and just wanted to get things done.
In the future (distant or near) maybe I'll get to taste Rob's events in full. As a two-parter, but that's a what-if.
I now know why this man possibly does not do character events as much, they are genuine character campaigns where each character involved has their own stories woven into it.
(steals his ideas for challenges and storytelling)
Fairness: Very.
One thing that I will note is that my character is a doctor. So on a whim, I brought a Trauma Kit with me and he took it as a consideration for having my medical tools and successfully preventing an early perm. I brought other things too, and each of them were considered whenever I used them which made me glad that he was fair towards creativity.
A failed puzzle did not result in utter obliteration, but a boss battle. Which in hindsight might have been the reason why it was hard, a part of me wondered what would have happened if it were me that had been 'mirrored' rather than someone else in the party. But aside from that, I think the risks have been fair for the rewards.
Overall: 10/10
I would, however, need plenty of rest, probably some day-offs and actually not RPing before a Rob event.
Request for it to be a two-parter for maximum enjoyment, don't force through it in a single day.
... a-are all his events long campaigns?
I don't know.
I'm judging based on the one I got.