03-19-2023, 09:05 AM
I may be talking out my ass but see reason with this:
Right now you cannot easily run out of mana. Even with mana absorb being a thing and null ray being an actively good skill, the rate of gaining mana is very high, making the absorb tree kind of "okay" but not "great." Because of this, Flux isn't so great unless you know cheese tactics.
My suggestions so far that come out of my head is either..
> Increase the range of mana absorb to 6x6 or 8x8
> Make Null Ray take more mana from the target.
> Make Mana take longer to replenish.
> Let Mana Absorb take more mana.
> Make Inverse Charge a rapid mana depleting skill that works as a damage over time heal for the amount of mana taken.
I don't mind regardless and I am admittedly playing Mana Absorb on my current character and would like it to be better, but it's fine if not.
Right now you cannot easily run out of mana. Even with mana absorb being a thing and null ray being an actively good skill, the rate of gaining mana is very high, making the absorb tree kind of "okay" but not "great." Because of this, Flux isn't so great unless you know cheese tactics.
My suggestions so far that come out of my head is either..
> Increase the range of mana absorb to 6x6 or 8x8
> Make Null Ray take more mana from the target.
> Make Mana take longer to replenish.
> Let Mana Absorb take more mana.
> Make Inverse Charge a rapid mana depleting skill that works as a damage over time heal for the amount of mana taken.
I don't mind regardless and I am admittedly playing Mana Absorb on my current character and would like it to be better, but it's fine if not.