02-19-2023, 08:14 PM
Hello, your local Skill Issue Gamer here recommended armed nerfs (yes, nerf me please), as well as a blood change.
Nerf powersmash damage from 17 SD to 15 SD, one SD more than it was pre-buff. A suggestion originally mentioned by Tenias and one I agree with wholeheartedly.
Nerf fatal cooldown from 20 seconds to 24 seconds. Currently, it doesn't really feel as punishing when you miss a fatal because of its cooldown. It feels up really often (because it probably is), and feels like you can just throw it out in its low cooldown for massive damage. Combine with your favorite speed buff or stun and it's practically free damage in a lot of cases.
Now onto blood:
Please, God, just replace the blood blades spawned from blood sacrifice and scarlet circle with a much slower-moving version of blood siphon. Or have the blades deal bleed rather than instant damage.
As it stands right now, they have extremely unaligned hitboxes to the point where you can be two or three tiles away and take several procs in half a second. Watching 4-5k hp get shredded when the spell's visual effect is in a different postal code is such a frustrating feeling. Alternatively, there are times where you can also be directly on top of you and take no damage. It sucks and is extremely frustrating for both the user and the victim.
Now- yes, I am aware this is a bug, but frankly I think even if the hitbox was aligned properly, the absolutely insane tickrate is still something that is extremely unsatisfying to be on the receiving end of. So, I propose it be reworked instead of fixed.
Nerf powersmash damage from 17 SD to 15 SD, one SD more than it was pre-buff. A suggestion originally mentioned by Tenias and one I agree with wholeheartedly.
Nerf fatal cooldown from 20 seconds to 24 seconds. Currently, it doesn't really feel as punishing when you miss a fatal because of its cooldown. It feels up really often (because it probably is), and feels like you can just throw it out in its low cooldown for massive damage. Combine with your favorite speed buff or stun and it's practically free damage in a lot of cases.
Now onto blood:
Please, God, just replace the blood blades spawned from blood sacrifice and scarlet circle with a much slower-moving version of blood siphon. Or have the blades deal bleed rather than instant damage.
As it stands right now, they have extremely unaligned hitboxes to the point where you can be two or three tiles away and take several procs in half a second. Watching 4-5k hp get shredded when the spell's visual effect is in a different postal code is such a frustrating feeling. Alternatively, there are times where you can also be directly on top of you and take no damage. It sucks and is extremely frustrating for both the user and the victim.
Now- yes, I am aware this is a bug, but frankly I think even if the hitbox was aligned properly, the absolutely insane tickrate is still something that is extremely unsatisfying to be on the receiving end of. So, I propose it be reworked instead of fixed.
![[Image: image.png?ex=6547aa08&is=65353508&hm=f3a...54dc6db9e&]](https://cdn.discordapp.com/attachments/1081761797264126054/1165661675299557417/image.png?ex=6547aa08&is=65353508&hm=f3aed57234335bb9652e77f5c5ffd00b1ae1820946b7b6027087d0554dc6db9e&)