01-31-2023, 02:52 PM
(This post was last modified: 01-31-2023, 02:56 PM by Detective100.)
I can't really object to the idea of having vines be an intermediate skill in nature. As it stands it is quite dippable for any mage to have those summons for 20 rpp, and even more so for bio mages.
However, my main concern is how a nature/bio magi is supposed to get to intermediate without it.
You'll be left with just yggdrassil (15 rpp), spore (15 rpp), rolling vines (10 rpp), vine whip (10 rpp), and nature aura (10 rpp)
Without a reduction in rpp cost in either spore or yggdrassil, you'll only be able to reach nature intermediate after spending a total of 55 rpp in nature magic if you take only one of them. The only way for a clean 50 rpp cost is if you commit to buying both yggdrassil and spore, which can limit build paths.
Add in how vine whip is currently a bad spell since it is a low damaging whip (even for gcde standards) that doesn't do anything else, and it'll become more of a struggle to reach nature intermediates.
However, my main concern is how a nature/bio magi is supposed to get to intermediate without it.
You'll be left with just yggdrassil (15 rpp), spore (15 rpp), rolling vines (10 rpp), vine whip (10 rpp), and nature aura (10 rpp)
Without a reduction in rpp cost in either spore or yggdrassil, you'll only be able to reach nature intermediate after spending a total of 55 rpp in nature magic if you take only one of them. The only way for a clean 50 rpp cost is if you commit to buying both yggdrassil and spore, which can limit build paths.
Add in how vine whip is currently a bad spell since it is a low damaging whip (even for gcde standards) that doesn't do anything else, and it'll become more of a struggle to reach nature intermediates.