(01-31-2023, 02:29 AM)TheHopscotch Wrote: Having seen bio in action recently from the sidelines - The overwhelming strength and possibility this subset of spells have is something really powerful. It seems it's time to perhaps tone down this tree which continues to see prominence throughout seemingly every era of Eternia. (To stand with the other trees and not tower above them.)
Bone stun seems to stun for a crazy long amount of time - With it being capable of acting as an omni-directional stun when coupled with bone blades, perhaps a slight tone down (to the average 2s.) is in order. (Still capable of comboing with it, however if you strike your opponent in a phantom strike? You won't get the free follow up, etc.)
Bone in general is very strong.
Having a; low cd stun
Cast-buff which buffs your stun and damage by 15% (Stackable.)
Master which allows you to heal off your enemies damage. (I like the gimmick, so this one is less of an offensive.)
Cleanse as well as a 12sd heal ontop of it.
Huge AoE like tremor which does really good damage. (2 second higher cd than tremor, with one being a master and dealing the same damage.)
Giving a slight nerf to not make it so overwhelming when facing a melee or usual unarmed abuser is probably in order.
Now, onto the rest.
Insectomancy.
40 Spell Dam.
30 Critical.
GCDE Wave that can do upwards of 8k~ (An off bar high damage spell to top off a well-statted aura.)
The wave needs a serious tone down, comparing it to another mastery aura such as Primordial Flame? It's clear which comes out on top. (You don't want every aura to feel samey, but this signature tier aura is better than even stuff like mana absorbtion and so on, all for the low cost of just one mastery token.)
Noxious Cloud - 5 spell dam which can tick upwards of 10 times maximum. While it's not frequent this can hit its maximum amount - The potential of being able to do upwards of 50+ spell dam is probably something which could also be toned down. (Back to 4sd~ish.)
Vines/Imp/Clones - Should be moved to the summoning tree (Freeing up space in trees and allowing me and chance to add new spells to the tree. Making vines an intermediate would clog up nature even further, still being able to stack these 'lesser' summons with elemental ones or buffing them with this change would be beneficial to everyone.)
Remember your words king. Just that you get owned by someone its not means theres something unbalanced. Bone tree is one of the trees that serves its duty like a chad. Bone lance is longest on the game its right but remember it is not gcde. Wich makes it fair and balanced. Cause when you hit that and if you have mud effect on you. You cant even use spell while your target stunned. And cause of its not gcde you can only land 1 spell after you hit your stun. And hitting stun is something else. You can only hit it if you have boneblades wich cost of another 10 rpp.
Turning to vines. Nature tree is good supportive tree and it is best in game so far. It even has that mechanic wich makes you can grow your crops faster. The main issue that everyone struggles with summons that they are still bugged. They are not moving right as it should be. And thus moving them into intermediate? Its joke right? Not everyone wants to play armed or some close combat. Cause of that people makes kiting build and it is the reason that makes combats unique. Moving them into intermediate means if you want summon you dip into nature tree deeper that will cost you 60 rpl. You guys really need to understand you cant win everytime.
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