01-26-2023, 06:18 AM
(01-26-2023, 05:52 AM)Ohverride Wrote:(01-26-2023, 05:47 AM)Dazzer Wrote: 1. Adjust Flying Kick's Hitbox.
2. Boost Jab's Range to 6 (Half of dash strike as opposed to 1/3rd)
3. Adjust Assault (Idk why but it can break if someone is sped up, however assault cannot. Weird stuff.)
4. Titan's Fist's Range increased to 15 (Metal is 18, Holy Bomb is 21, Meteor is 15) Seems silly that this is only 8.
5. Add 210 RPL bracket Gauntlets (Eternite perhaps). 35 Power Base Gauntlets, to match the 35 power arc staff (at 200 req as opposed to 210)
1. Yes.
2. Nah.
3. Phantom Strikes breaks too. Tested on my armed char.
4. Nah, it's GCDE, the others aren't. Plus, you have to charge up meteor in comparison.
5. I agree with this somewhat. Either that or have 30 POW gauntlets with 10 or 15 phys.
Actually, I think Jab increasing to 6 range wouldn't hurt it, but I don't think titan fist should be increased to 15 as it ticks for more than meteor. I'd venture more for 12.
12 I'm not against, but 8 is almost insulting. Also, the GCDE on titan's i appreciate, however it is still a charge so lest not forget that part.
I think adding phys to gauntlets just makes balancing them even more wack, and partially the reason i think armed is wack for balance reasons also. Sounds silly, but I'd prefer 30 POW and no phys, than what was suggested. Just for balancing sake.
Jab to 6 seems fine, like the fact it's currently 4 is actually abysmal. I'm saying this as someone who isn't bad at the game, I hate to think what people who aren't great are having to endure. Not to mention slows breaking it too, although I think that's fine in truth if the range is increased as you can choose your spots better.