01-25-2023, 11:01 PM
I won't lie I don't think Water whip being an intermediate was at all necessary.
The problem with stun combo's especially in the state of stun, beams is as it still is, the simple fact that GCD starts at the cast of the beam instead of the end of channel. Making it so the gcd starts at the end of channel would literally nerf cheese stun beam builds by denying the free follow up.
IE: Water Whip, Beam, Tidalwave. This pounds out like 40% of an HP bar or better depending on the beam and its free asf cause before the enemy can react the beam user can use a spell. = free
This is seen in literally any beam combo be it lightspeed stun beam + followup[in some cases of old, Pyro, Tesla, Impact and so on]
Simply making a GCD start at the end of channel changes all this and ruins the cutscene viability that irritate so many players.
The problem with stun combo's especially in the state of stun, beams is as it still is, the simple fact that GCD starts at the cast of the beam instead of the end of channel. Making it so the gcd starts at the end of channel would literally nerf cheese stun beam builds by denying the free follow up.
IE: Water Whip, Beam, Tidalwave. This pounds out like 40% of an HP bar or better depending on the beam and its free asf cause before the enemy can react the beam user can use a spell. = free
This is seen in literally any beam combo be it lightspeed stun beam + followup[in some cases of old, Pyro, Tesla, Impact and so on]
Simply making a GCD start at the end of channel changes all this and ruins the cutscene viability that irritate so many players.