01-16-2023, 04:35 AM
I have a controversial Occult Imps suggestion!
HOT TAKE
As someone who uses Occult Imps and may have had a bit too much of free time and too much caffeine, I can say that at the present, it deals quite the substantial damage for a spell that does not occupy a slot in the bar.
Presently, it deals 2.5sd per bullet and shoots 3 bullets per spray.
There are three Occult Imps that follow the caster.
At the moment, it deals 7.5sd per spray -- capping at 22.5sd for the Occult Imps in the perfect situations where someone gets hit by all nine bullets.
This is usually against those zooming closer or pinned down by the caster at the optimal range.
Now, let's take into consideration that usually, a character is hit by 3-5 bullets at once. Now that is still a consistent output of 7.5sd ~ 12.5sd. Somewhere around the level of Cinderflare without the risk of you being directly against your opponent for retaliation. It is, at the present, a very safe output of high damage that not only builds up rapidly but also slows them.
With that in mind, I'd like to suggest for the Occult Imps projectile damage to be lowered from 2.5sd to 1.5sd which will yield a maximum output of 13.5sd and a consistent output of 4.5sd ~ 7.5sd with the slow intact. Mostly since it delivers a lot of pressure, too.
HOT TAKE
As someone who uses Occult Imps and may have had a bit too much of free time and too much caffeine, I can say that at the present, it deals quite the substantial damage for a spell that does not occupy a slot in the bar.
Presently, it deals 2.5sd per bullet and shoots 3 bullets per spray.
There are three Occult Imps that follow the caster.
At the moment, it deals 7.5sd per spray -- capping at 22.5sd for the Occult Imps in the perfect situations where someone gets hit by all nine bullets.
This is usually against those zooming closer or pinned down by the caster at the optimal range.
Now, let's take into consideration that usually, a character is hit by 3-5 bullets at once. Now that is still a consistent output of 7.5sd ~ 12.5sd. Somewhere around the level of Cinderflare without the risk of you being directly against your opponent for retaliation. It is, at the present, a very safe output of high damage that not only builds up rapidly but also slows them.
With that in mind, I'd like to suggest for the Occult Imps projectile damage to be lowered from 2.5sd to 1.5sd which will yield a maximum output of 13.5sd and a consistent output of 4.5sd ~ 7.5sd with the slow intact. Mostly since it delivers a lot of pressure, too.